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							- using Core.Utility.Event;
 
- using UnityEngine;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class ShowTextEventData : EventDataBasic<ShowTextEventData>
 
-     {
 
-       
 
-         public Vector3 worldPos;
 
-         public string text;
 
-         public Color Color;
 
-         protected override void ProDispose()
 
-         {
 
-           
 
-         }
 
-     }
 
- }
 
 
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