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							- using System.Collections.Generic;
 
- using Core.Utility.Event;
 
- using GameLogic.Combat.CombatTool;
 
- using UnityEngine;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class CombatItemShowEventData: EventDataBasic<CombatItemShowEventData>
 
-     {
 
-         public enum ShowType
 
-         {
 
-             HeroExp=0,
 
-             LevelExp,
 
-             MonsterGold,
 
-         }
 
-         public int count;
 
-         // public List<string> showItem;
 
-         public Vector3 startPos_WorldPos;
 
-         public string showName;
 
-         public ShowType showType;
 
-         public int addValue;
 
-     }
 
- }
 
 
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