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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Maps.xlsx. SheetName: WorldMapConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "WorldMapConfig.json")]
 
- 	public partial class WorldMapConfigHolder : ConfigHolder<WorldMapConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct WorldMapConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///世界名称 (语言表)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int worldName;
 
- #else
 
- 		public int worldName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///世界介绍  多个
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] mpDesc;
 
- #else
 
- 		public int[] mpDesc{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///带地图预制件名称
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string bigMapPrefabName;
 
- #else
 
- 		public string bigMapPrefabName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///包含的大地图
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] bigMapId;
 
- #else
 
- 		public int[] bigMapId{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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