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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\InitialPlayer.xlsx. SheetName: InitialPlayerConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "InitialPlayerConfig.json")]
 
- 	public partial class InitialPlayerConfigHolder : ConfigHolder<InitialPlayerConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct InitialPlayerConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具id
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] itemId;
 
- #else
 
- 		public int[] itemId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] itemAmount;
 
- #else
 
- 		public int[] itemAmount{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝id
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] fabaoId;
 
- #else
 
- 		public int[] fabaoId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法id
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] gongfaId;
 
- #else
 
- 		public int[] gongfaId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///初始神识点数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int shenshiPoint;
 
- #else
 
- 		public int shenshiPoint{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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