| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | 
							- using System;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SelectBreakthroughItemPanel")]
 
-     public partial class SelectBreakthroughItemPanel : UIPanel
 
-     {
 
-         ItemConfig itemConfig;
 
-         private Action callBack;
 
-         
 
-         private Transform weidgetFater;
 
-         BreakthroughItemWidget breakthrough;
 
-         private void Init()
 
-         {
 
-             IsShowAppBar = false;
 
-             isAddStack = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() =>
 
-             {
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-             });
 
-             Btn_Affirm.onClick.AddListener(() =>
 
-             {
 
-                 this.callBack?.Invoke();
 
-                 EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-             });
 
-             Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             
 
-             Btn_Source.onClick.AddListener(() =>
 
-             {
 
-                 ItemSourcePanel.OpenPanel(itemConfig.ID);
 
-             });
 
-         }
 
-         public void CustomInit(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
 
-         {
 
-             this.callBack = callBack;
 
-             breakthrough = breakthroughItemWidget;
 
-             weidgetFater = breakthrough.transform.parent;
 
-             breakthrough.transform.SetParent(this.transform);
 
-             breakthrough.Icon_Select.gameObject.SetActive(true);
 
-             itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthroughItemWidget.itemId);
 
-             Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
 
-             Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
 
-             Icon_ItemIcon.icon_name = itemConfig.icon;
 
-             if (itemConfig.itemTag == 3)
 
-             {
 
-                 Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
 
-                 // Text_FailDesc.text = $"-{itemConfig.associateVlaue[3]}%";
 
-             }
 
-             else
 
-             {
 
-                 Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
 
-             }
 
-             if (breakthrough.itemInfo == null)
 
-             {
 
-                 if (PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemId, 1))
 
-                 {
 
-                     Text_Affirm.text = "使用";
 
-                     Btn_Affirm.gameObject.SetActive(true);
 
-                     Btn_Cancel.gameObject.SetActive(true);
 
-                     Text_NoEnough.gameObject.SetActive(false);
 
-                 }
 
-                 else
 
-                 {
 
-                     Btn_Affirm.gameObject.SetActive(false);
 
-                     Btn_Cancel.gameObject.SetActive(true);
 
-                     Text_NoEnough.gameObject.SetActive(true);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Text_Affirm.text = "取消";
 
-                 Btn_Affirm.gameObject.SetActive(true);
 
-                 Btn_Cancel.gameObject.SetActive(true);
 
-                 Text_NoEnough.gameObject.SetActive(false);
 
-             }
 
-           
 
-         }
 
-         public async override CTask Close()
 
-         {
 
-             breakthrough.Icon_Select.gameObject.SetActive(false);
 
-             breakthrough.transform.SetParent(weidgetFater);
 
-             weidgetFater = null;
 
-             breakthrough = null;
 
-             callBack = null;
 
-             await base.Close();
 
-         }
 
-         public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
 
-         {
 
-             SelectBreakthroughItemPanel selectBreakthroughItemPanel = await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null,UILayer.Middle,isFocus:false);
 
-             selectBreakthroughItemPanel.CustomInit(breakthroughItemWidget, callBack);
 
-             return selectBreakthroughItemPanel;
 
-         }
 
-     }
 
- }
 
 
  |