PlayerManager.cs 7.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Equipment;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using Utility;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. /// <summary>
  22. /// 玩家角色属性
  23. /// </summary>
  24. public HeroInfo myHero;
  25. public long serverTime => TimeHelper.ServerNow();
  26. public void Init()
  27. {
  28. AccountFileInfo.Instance.LoadPlayerData();
  29. SetConfigs();
  30. InitGameData();
  31. }
  32. private void SetConfigs()
  33. {
  34. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  35. }
  36. private void InitGameData()
  37. {
  38. GongFaControl = new GongFaControl();
  39. FaBaoControl = new FaBaoControl();
  40. BagController = new BagController();
  41. HeroInfo heroInfo = new HeroInfo();
  42. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  43. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  44. myHero = heroInfo;
  45. myHero.TaoismSkillId = 601011;
  46. BagController.Init();
  47. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  48. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  49. }
  50. private float timer;
  51. private void Update()
  52. {
  53. timer += Time.deltaTime;
  54. if (timer > 1)
  55. {
  56. timer = 0;
  57. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  58. // AccountFileInfo.Instance.SavePlayerData();
  59. }
  60. //每天刷新
  61. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  62. {
  63. AccountFileInfo.Instance.playerData.nextRefence =
  64. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  65. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  66. AccountFileInfo.Instance.SavePlayerData();
  67. }
  68. }
  69. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  70. {
  71. GongFaControl.allSkill.Clear();
  72. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  73. for (int i = 0; i < allSkillConfig.Length; i++)
  74. {
  75. SkillConfig skillConfig = allSkillConfig[i];
  76. if (skillConfig.level == testHeroInfoConfig.skillStart)
  77. {
  78. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  79. skillInfo.index = -1;
  80. GongFaControl.AddSkillInfo(skillInfo);
  81. }
  82. }
  83. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  84. heroData.heroModelId = testHeroInfoConfig.heroID;
  85. heroData.heroPowerId = testHeroInfoConfig.level;
  86. myHero = new HeroInfo();
  87. myHero.InitHero(heroData);
  88. if (testHeroInfoConfig.skill.Count > 0)
  89. {
  90. GongFaControl.allSkill.Clear();
  91. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  92. {
  93. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  94. testHeroInfoConfig.skillStart);
  95. skillInfo.index = i;
  96. GongFaControl.AddSkillInfo(skillInfo);
  97. }
  98. }
  99. else
  100. {
  101. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  102. for (int i = 0; i < skillInfos.Length; i++)
  103. {
  104. if (skillInfos[i] != null)
  105. {
  106. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  107. testHeroInfoConfig.skillLevel,
  108. testHeroInfoConfig.skillStart);
  109. skillInfo.index = i;
  110. GongFaControl.allUseSkill[i] = skillInfo;
  111. }
  112. }
  113. }
  114. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  115. {
  116. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  117. if (fbLevel <= 0)
  118. {
  119. fbLevel = 1;
  120. }
  121. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  122. {
  123. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  124. FaBaoControl.AddFaBao(faBaoInfo);
  125. FaBaoControl.FightFaBao[i] = faBaoInfo;
  126. }
  127. }
  128. // for (int i = 0; i < 4; i++)
  129. // {
  130. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  131. // }
  132. myHero.hp += testHeroInfoConfig.hp;
  133. myHero.attack += testHeroInfoConfig.att;
  134. myHero.defense += testHeroInfoConfig.def;
  135. myHero.Metal += testHeroInfoConfig.jing;
  136. myHero.Wood += testHeroInfoConfig.mu;
  137. myHero.Water += testHeroInfoConfig.shui;
  138. myHero.Fire += testHeroInfoConfig.huo;
  139. myHero.Earth += testHeroInfoConfig.tu;
  140. myHero.TaoismSkillId = 601011;
  141. myHero.MagicWeaponID.Clear();
  142. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  143. for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  144. {
  145. FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  146. if (faBaoInfo != null)
  147. {
  148. foreach (var VARIABLE in faBaoInfo.attriButedIC)
  149. {
  150. switch (VARIABLE.Key)
  151. {
  152. case 1:
  153. myHero.hp += VARIABLE.Value;
  154. break;
  155. case 2:
  156. myHero.defense += VARIABLE.Value;
  157. break;
  158. case 3:
  159. myHero.attack += VARIABLE.Value;
  160. break;
  161. }
  162. }
  163. }
  164. }
  165. }
  166. /// <summary>
  167. /// 保存英雄数据
  168. /// </summary>
  169. /// <param name="heroInfo"></param>
  170. public void SaveHeroData(HeroInfo heroInfo)
  171. {
  172. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  173. AccountFileInfo.Instance.SavePlayerData();
  174. }
  175. /// <summary>
  176. /// 时间(秒)转换位小时分钟秒
  177. /// </summary>
  178. /// <param name="miao"></param>
  179. /// <returns></returns>
  180. public static string TimeToHSM(long miao)
  181. {
  182. long fen = miao / 60;
  183. miao = miao % 60;
  184. long xiaoShi = fen / 60;
  185. long tian = xiaoShi / 24;
  186. xiaoShi = xiaoShi % 24;
  187. fen = fen % 60;
  188. if (tian > 0)
  189. {
  190. return $"{tian}天{xiaoShi}小時";
  191. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  192. }
  193. else
  194. {
  195. if (xiaoShi <= 0 && fen <= 59)
  196. {
  197. return $"{fen}分{miao}秒";
  198. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  199. }
  200. else
  201. {
  202. return $"{xiaoShi}小時{fen}分";
  203. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  204. }
  205. }
  206. }
  207. }