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							- using System.Collections.Generic;
 
- using MemoryPack;
 
- using Protocol.MemoryPack.MemoryMessage;
 
- using Protocol.Protocol.MemoryPack.MemoryMessage;
 
- namespace NetCore.Protocol.MemoryPack
 
- {
 
-     [MemoryPackable]
 
-     public partial class MemoryResponse
 
-     {
 
-         public GameSendType GameSendType;
 
-         public RespomseType RespomseType;
 
-         /// <summary>
 
-         /// 登陆返回的信息
 
-         /// </summary>
 
-         public LoginResponse LoginResponse;
 
-     }
 
-     [MemoryPackable]
 
-     public partial class LoginResponse
 
-     {
 
-         /// <summary>
 
-         /// 玩家等级
 
-         /// </summary>
 
-         public int playerLevel;
 
-         /// <summary>
 
-         /// 关卡进度
 
-         /// </summary>
 
-         public int levelBattleId;
 
-         /// <summary>
 
-         /// 玩家英雄
 
-         /// </summary>
 
-         public List<HeroData> heroDatas;
 
-         /// <summary>
 
-         /// 玩家道具
 
-         /// </summary>
 
-         public List<ItemData> ItemDatas;
 
-         /// <summary>
 
-         /// 玩家的装备
 
-         /// </summary>
 
-         public List<EquipData> EquipDatas;
 
-     }
 
-     [MemoryPackable]
 
-     public partial class HeroData
 
-     {
 
-         public int heroId;
 
-         public int heroLevel;
 
-         public int heroExp;
 
-         public int heroStar;
 
-         public List<int> equipID;
 
-     }
 
-     [MemoryPackable]
 
-     public partial class ItemData
 
-     {
 
-         /// <summary>
 
-         /// 道具ID
 
-         /// </summary>
 
-         public int itemId;
 
-         /// <summary>
 
-         /// 道具数量
 
-         /// </summary>
 
-         public long itemCount;
 
-         /// <summary>
 
-         /// 道具guid
 
-         /// </summary>
 
-         public string guid;
 
-     }
 
-     [MemoryPackable]
 
-     public partial class EquipData
 
-     {
 
-         /// <summary>
 
-         /// 道具ID
 
-         /// </summary>
 
-         public int itemId;
 
-         public int zyEqId;
 
-         // public int dropLv;
 
-         public int quality;
 
-         /// <summary>
 
-         /// 是否穿了(职业装备)
 
-         /// </summary>
 
-         public bool isEquip;
 
-     }
 
- }
 
 
  |