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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 异常转移
 
-     ///后方功法对目标造成的异常状态有{0}%概率转移到下一个目标,不会来回转移
 
-     /// </summary>
 
-     public class S2015 : SkillBasic
 
-     {
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
 
-         }
 
-         private void AddBuff(IEventData iEventData)
 
-         {
 
-             BuffEventData buffEventData = iEventData as BuffEventData;
 
-             if (buffEventData.source == CombatHeroEntity &&
 
-                 !buffEventData.addActionsType.HasFlag(AddActionsType.JianJie))
 
-             {
 
-                 SkillBasic skillBasic = buffEventData.BuffInfo.source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
 
-                 {
 
-                     CombatHeroEntity[] allHero =
 
-                         CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
 
-                     if (allHero != null)
 
-                     {
 
-                         for (int i = 0; i < maxCount; i++)
 
-                         {
 
-                             if (allHero[i] != buffEventData.target)
 
-                             {
 
-                                 BuffInfo buffInfo =
 
-                                     BuffInfo.GetBuffInfo(buffEventData.id, buffEventData.addCount, this);
 
-                                 allHero[i].BuffControl.AddBuff(CombatHeroEntity, buffInfo, AddActionsType.JianJie);
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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