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							- namespace GameLogic.Combat.Skill.MagicSkill
 
- {
 
-     public class MagicAttShowBasic
 
-     {
 
-         public CombatHeroEntity CombatHeroEntity {
 
-             get { return _skillBasic.CombatHeroEntity;}
 
-         }
 
-         protected SkillBasic _skillBasic;
 
-         protected CombatHeroEntity target;
 
-         protected System.Action callBack;
 
-         protected bool isUpdate;
 
-         public void Init(SkillBasic skillBasic)
 
-         {
 
-             _skillBasic= skillBasic;
 
-             isUpdate = true;
 
-             ProInit();
 
-         }
 
-         protected virtual void ProInit()
 
-         {
 
-             
 
-         }
 
-         public void SetInfo(CombatHeroEntity target, System.Action callBack)
 
-         {
 
-             this.callBack = callBack;
 
-             this.target = target;
 
-             ProSetInfo();
 
-         }
 
-         protected virtual void ProSetInfo()
 
-         {
 
-             
 
-         }
 
-         public void Update(float t)
 
-         {
 
-             if (!isUpdate)
 
-             {
 
-                 return;
 
-             }
 
-             ProUpdate(t);
 
-         }
 
-         protected virtual void ProUpdate(float t)
 
-         {
 
-             
 
-         }
 
-     }
 
- }
 
 
  |