- using Core.Utility.Event;
 
- using UnityEngine;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class Combat_EquipFallEventData : EventDataBasic<Combat_EquipFallEventData>
 
-     {
 
-         public string[] fallEquip;
 
-         public Vector3 startPos_WorldPos;
 
-         public float waitTime;
 
-     }
 
- }
 
 
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