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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "HeroModelConfig.json")]
 
- 	public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct HeroModelConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///modelID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///称号
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int nickName;
 
- #else
 
- 		public int nickName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///名字
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///头像素材名
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string headicon;
 
- #else
 
- 		public string headicon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///模型名称
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string model;
 
- #else
 
- 		public string model{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public bool isUseGpu;
 
- #else
 
- 		public bool isUseGpu{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///1. 英雄 2. 小怪 3. 精英 4. BOSS
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int heroType;
 
- #else
 
- 		public int heroType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击力
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int attack;
 
- #else
 
- 		public int attack{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///生命值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int hp;
 
- #else
 
- 		public int hp{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///防御力
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int def;
 
- #else
 
- 		public int def{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///护盾
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int shield;
 
- #else
 
- 		public int shield{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击速度 X秒/圈
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float speed_atk;
 
- #else
 
- 		public float speed_atk{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///灵根初值 金-水-木-火-土
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] Linggen;
 
- #else
 
- 		public int[] Linggen{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法序列 主动≤4 被动≤3
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] skillID;
 
- #else
 
- 		public int[] skillID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法最低出现等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] skillActiveLv;
 
- #else
 
- 		public int[] skillActiveLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///角色自带的法宝(最多4个)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] fa_bao_id;
 
- #else
 
- 		public int[] fa_bao_id{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝最低出现等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] fabaoActiveLv;
 
- #else
 
- 		public int[] fabaoActiveLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///英雄故事文本
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int heroStory;
 
- #else
 
- 		public int heroStory{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |