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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\ChouKa.xlsx. SheetName: DropItemConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "DropItemConfig.json")]
 
- 	public partial class DropItemConfigHolder : ConfigHolder<DropItemConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct DropItemConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID号
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具类型 1=道具 2=装备稀有度 3=装备等级 4=完整装备(品质和等级随机) 5=完整装备,品质固定(等级随机)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int dropItemType;
 
- #else
 
- 		public int dropItemType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] itemID;
 
- #else
 
- 		public int[] itemID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///掉落最小数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int dropMinV;
 
- #else
 
- 		public int dropMinV{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///掉落最大数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int dropMaxV;
 
- #else
 
- 		public int dropMaxV{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///掉落数量使用哪种分布方式 对应DropCountConfig的GroupID 默认-1,平均分布
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int dropCountGoupID;
 
- #else
 
- 		public int dropCountGoupID{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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