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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using UnityEngine;
 
- using UnityEngine.U2D;
 
- using UnityEngine.UI.PackgTool;
 
- namespace UnityEditor.UI
 
- {
 
-     public class UGUISpriteAtlasSelectWindow : EditorWindow
 
-     {
 
-         private static System.Action<SpriteAtlas, Sprite> callBack;
 
-         private static string jsonPackPath;
 
-         private static List<SpriteAtlas> atlasList = new List<SpriteAtlas>();
 
-         private static string spriteAtlasPath = "/Res/UIAtlas";
 
-         float mClickTime = 0f;
 
-         private static List<Texture> allSprite = new List<Texture>();
 
-         private List<SpriteAtlas> currSelectSpriteAtlas = new List<SpriteAtlas>();
 
-         private Sprite currSelectSprite;
 
-         private static string packName;
 
-         private static PackInfo packInfo;
 
-         private string findText;
 
-         public static void OpenWidow(PackInfo packInfo, System.Action<SpriteAtlas, Sprite> callBack)
 
-         {
 
-             UGUISpriteAtlasSelectWindow.packInfo = packInfo;
 
-             allSprite.Clear();
 
-             jsonPackPath = packInfo.PackageJsonPath;
 
-             UGUISpriteAtlasSelectWindow.callBack = callBack;
 
-             atlasList = UGUICacheInfo.atlasList;
 
-             string  path = Application.dataPath + UGUISpriteAtlasSelectWindow.jsonPackPath;
 
-             List<string> gameAllModel = new List<string>();
 
-             string jsonPath = File.ReadAllText(path);
 
-             TextrueJson textrueJson = JsonUtility.FromJson<TextrueJson>(jsonPath);
 
-          
 
-             packName = textrueJson.packName;
 
-             for (int i = 0; i < textrueJson.newTextureJson.Count; i++)
 
-             {
 
-                 string texturePath = "Assets/Art/UIAssets"+ textrueJson.newTextureJson[i].filePath;
 
-                 Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(texturePath);
 
-                 if (texture != null)
 
-                 {
 
-                     allSprite.Add(texture);
 
-                 }
 
-             }
 
-             UGUISpriteAtlasSelectWindow window = EditorWindow.GetWindow<UGUISpriteAtlasSelectWindow>();
 
-             window.currSelectSpriteAtlas.Clear();
 
-             window.name = "选择一个一个当前图片";
 
-             window.Show();
 
-         }
 
-         Vector2 pos = Vector2.zero;
 
-         private PackInfo GetPackInfo(TextrueJson textrueJson)
 
-         {
 
-             for (int i = 0; i < UGUICacheInfo.uguiPackDB.allPackgInfos.Count; i++)
 
-             {
 
-                 if (UGUICacheInfo.uguiPackDB.allPackgInfos[i].packName.Equals(textrueJson.packName))
 
-                 {
 
-                     return UGUICacheInfo.uguiPackDB.allPackgInfos[i];
 
-                 }
 
-             }
 
-             PackInfo packInfo = UGUICacheInfo.AddNewPackInfo(jsonPackPath, textrueJson);
 
-             return packInfo;
 
-         }
 
-         private void GUISpriteAtlas()
 
-         {
 
-             GUI.DrawTexture(new Rect(EditorGUIUtility.currentViewWidth / 2 - 64, 0, 128, 128), currSelectSprite.texture);
 
-             GUILayout.Space(150);
 
-             GUILayout.Label($"请选择{currSelectSprite.name}需要使用的图集");
 
-             pos = GUILayout.BeginScrollView(pos);
 
-             for (int i = 0; i < currSelectSpriteAtlas.Count; i++)
 
-             {
 
-                 if (GUILayout.Button(currSelectSpriteAtlas[i].name))
 
-                 {
 
-                     GUILayout.EndScrollView();
 
-                     callBack?.Invoke(currSelectSpriteAtlas[i], currSelectSprite);
 
-                     Close();
 
-                     return;
 
-                 }
 
-             }
 
-             GUILayout.EndScrollView();
 
-         }
 
-         private List<Texture> GetShowTextrue()
 
-         {
 
-             if (string.IsNullOrEmpty(findText))
 
-             {
 
-                 return allSprite;
 
-             }
 
-             List<Texture> showSpr = new List<Texture>();
 
-             for (int i = 0; i < allSprite.Count; i++)
 
-             {
 
-                 if (allSprite[i].name.Contains(findText))
 
-                 {
 
-                     showSpr.Add(allSprite[i]);
 
-                 }
 
-             }
 
-             return showSpr;
 
-         }
 
-         private Sprite GetSprite(Texture t)
 
-         {
 
-           string p=  AssetDatabase.GetAssetPath(t);
 
-          return AssetDatabase.LoadAssetAtPath<Sprite>(p);
 
-         }
 
-         private void GUISprite()
 
-         {
 
-             findText = GUI.TextField(new Rect(0, 10, 256, 24),findText);
 
-             if ( GUI.Button(new Rect(256, 10, 24, 24),"x"))
 
-             {
 
-                 findText = "";
 
-             }
 
-             float size = 80f;
 
-             float padded = size + 10f;
 
-             Rect rect = new Rect(10f, 0, size, size);
 
-             int screenWidth = (int) EditorGUIUtility.currentViewWidth;
 
-             int columns = Mathf.FloorToInt(screenWidth / padded);
 
-             if (columns < 1) columns = 1;
 
-             GUILayout.Space(50);
 
-             pos = GUILayout.BeginScrollView(pos);
 
-             int offset = 0;
 
-             int rows = 1;
 
-             List<Texture> showSpr=   GetShowTextrue();
 
-             
 
-             while (offset < showSpr.Count)
 
-             {
 
-                 int col = 0;
 
-                 rect.x = 10f;
 
-                 GUILayout.BeginHorizontal();
 
-                 for (; offset < showSpr.Count; offset++)
 
-                 {
 
-                     
 
-                     if (GUI.Button(rect, ""))
 
-                     {
 
-                         float delta = Time.realtimeSinceStartup - mClickTime;
 
-                         mClickTime = Time.realtimeSinceStartup;
 
-                         if (delta < 0.5f)
 
-                         {
 
-                             List<SpriteAtlas> spriteAtlasList = UGUICacheInfo.GetAllSpriteAtlas(showSpr[offset].name);
 
-                             if (spriteAtlasList.Count > 1)//找到匹配的图集
 
-                             {
 
-                                 SpriteAtlas currSpriteAtlas = spriteAtlasList[0];
 
-                                 for (int i = 0; i < spriteAtlasList.Count; i++)
 
-                                 {
 
-                                     if (spriteAtlasList[i].name.Equals(packInfo.packName))
 
-                                     {
 
-                                         currSpriteAtlas = spriteAtlasList[i];
 
-                                         break;
 
-                                     }
 
-                                 }
 
-                                 callBack?.Invoke(currSpriteAtlas, GetSprite(showSpr[offset]));
 
-                                 Close();
 
-                             }
 
-                             else if (spriteAtlasList.Count == 1)
 
-                             {
 
-                                 callBack?.Invoke(spriteAtlasList[0], GetSprite(showSpr[offset]));
 
-                                 Close();
 
-                             }
 
-                             else
 
-                             {
 
-                                 callBack?.Invoke(null,  GetSprite(showSpr[offset]));
 
-                                 Close();
 
-                             }
 
-                         }
 
-                     }
 
-                     GUI.DrawTexture(rect, showSpr[offset],ScaleMode.ScaleToFit);
 
-                     GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);
 
-                     GUI.contentColor = new Color(1f, 1f, 1f, 0.7f);
 
-                     GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), showSpr[offset].name);
 
-                     GUI.contentColor = Color.white;
 
-                     GUI.backgroundColor = Color.white;
 
-                     rect.x += padded;
 
-                     if (++col >= columns)
 
-                     {
 
-                         ++offset;
 
-                         break;
 
-                     }
 
-                 }
 
-                 GUILayout.EndHorizontal();
 
-                 GUILayout.Space(padded);
 
-                 rect.y += padded + 26;
 
-                 ++rows;
 
-             }
 
-             GUILayout.Space(rows * 26);
 
-             GUILayout.EndScrollView();
 
-         }
 
-         void OnGUI()
 
-         {
 
-             if (currSelectSpriteAtlas.Count > 0)
 
-             {
 
-                 GUISpriteAtlas();
 
-             }
 
-             else
 
-             {
 
-                 GUISprite();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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