HeroBreakthroughPanel.cs 36 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. //TODO 消耗:突破境界(可选道具)
  103. PlayerManager.Instance.BagController.DeductItem(
  104. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  105. }
  106. var list = GetBl();
  107. int ramdomValue = Random.Range(1, 101);
  108. int type1 = 2;
  109. //突破成功
  110. if (ramdomValue < list[0])
  111. {
  112. //渡劫成功扣除道具
  113. for (var i = 0;
  114. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  115. i++)
  116. {
  117. //TODO 消耗:突破境界(必选道具)
  118. PlayerManager.Instance.BagController.DeductItem(
  119. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  120. }
  121. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  122. {
  123. // heroInformationPanel.root.SetActive(false);
  124. // heroInformationPanel.AttributeBg.SetActive(false);
  125. type1 = 4;
  126. }
  127. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  128. UIManager.Instance.HideUIUIPanel(this);
  129. TitlePanel.ClosePanel();
  130. heroInformationPanel.UpHero(type1, nextHeroInfo);
  131. }
  132. //失败
  133. else
  134. {
  135. int xw = RemoveHeroItem(list[1]);
  136. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  137. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  138. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  139. await heroBreakthroughFailPanel.UIClosed();
  140. heroInformationPanel.RecoverDujie();
  141. UIManager.Instance.HideUIUIPanel(this);
  142. }
  143. }
  144. else
  145. {
  146. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  147. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  148. {
  149. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  150. {
  151. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  152. return;
  153. }
  154. GObjectPoolInterface.SetActive(false);
  155. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  156. backgroundPanel.GObjectPoolInterface.SetActive(false);
  157. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  158. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  159. await heroInformationPanel.Dujie(ramdomValue);
  160. //渡劫失败
  161. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  162. {
  163. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  164. var list = GetBl();
  165. int xw = RemoveHeroItem(list[1]);
  166. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  167. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  168. await heroBreakthroughFailPanel.UIClosed();
  169. heroInformationPanel.RecoverDujie();
  170. UIManager.Instance.HideUIUIPanel(this);
  171. }
  172. else
  173. {
  174. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  175. // heroInformationPanel.RecoverDujie();
  176. // heroInformationPanel.root.SetActive(false);
  177. // heroInformationPanel.AttributeBg.SetActive(true);
  178. UIManager.Instance.HideUIUIPanel(this);
  179. TitlePanel.ClosePanel();
  180. heroInformationPanel.UpHero(3, nextHeroInfo);
  181. }
  182. }
  183. }
  184. });
  185. Btn_StartCombat.onClick.AddListener(() =>
  186. {
  187. if (type == 2)
  188. return;
  189. if (PlayerManager.Instance.myHero.heroData.isCombat)
  190. return;
  191. // UIManager.Instance.HindCurrAllShowPanel();
  192. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  193. delegate(bool isWin)
  194. {
  195. LogTool.Log("战斗完成" + isWin);
  196. if (isWin)
  197. {
  198. PlayerManager.Instance.myHero.heroData.isCombat = true;
  199. AccountFileInfo.Instance.SavePlayerData();
  200. Btn_StartCombat.gameObject.SetActive(false);
  201. CombatTrue.gameObject.SetActive(true);
  202. Text_Combat.text = "已破除";
  203. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  204. // UIManager.Instance.ShowLastHindAllShowPanel();
  205. }
  206. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  207. Dictionary<string, object> dic = new Dictionary<string, object>();
  208. dic.Add("#power_id", heroPowerUpConfig.ID);
  209. dic.Add("#IsWin", isWin);
  210. string gongfa = "[";
  211. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  212. {
  213. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  214. continue;
  215. gongfa += PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID + ",";
  216. }
  217. gongfa += "]";
  218. string gongfaLv = "[";
  219. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  220. {
  221. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  222. continue;
  223. gongfaLv += PlayerManager.Instance.GongFaControl.allUseSkill[i].SkillData.level + ",";
  224. }
  225. gongfa += "]";
  226. dic.Add("#UpGongFaIDs", gongfa);
  227. dic.Add("#UpGongFaILvs", gongfaLv);
  228. DBManager.Instance.CustomEvent("#XinMo", dic);
  229. });
  230. });
  231. }
  232. private int RemoveHeroItem(int failBl)
  233. {
  234. float allexp = HeroHerlp.GetHeroExp();
  235. PlayerManager.Instance.myHero.heroData.exp += allexp;
  236. //扣除失败后的经验
  237. float failbl = failBl == 0
  238. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  239. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  240. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  241. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  242. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  243. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  244. AccountFileInfo.Instance.SavePlayerData();
  245. return failXw;
  246. }
  247. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  248. // {
  249. // List<HeroAttributeData> heroAttributData = null;
  250. // //小突破
  251. // if (type == 1)
  252. // {
  253. // heroAttributData =
  254. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  255. // PlayerManager.Instance.myHero.Upgrade();
  256. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  257. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  258. // await heroBreakthroughSuccessPanel.UIClosed();
  259. // }
  260. // //大突破
  261. // else if (type == 2)
  262. // {
  263. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  264. // PlayerManager.Instance.myHero.Upgrade();
  265. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  266. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  267. // await heroBreakthroughSuccessPanel.UIClosed();
  268. // }
  269. // //渡劫
  270. // else if (type == 3)
  271. // {
  272. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  273. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  274. // PlayerManager.Instance.myHero.Upgrade();
  275. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  276. // await heroTuPoSuccessPanel.UIClosed();
  277. // }
  278. // //圆满
  279. // else if (type == 4)
  280. // {
  281. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  282. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  283. // await herYuanManSuccessPanel.UIClosed();
  284. // }
  285. //
  286. //
  287. // // if (type != 4)
  288. // // {
  289. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  290. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  291. // // await heroBreakthroughSuccessPanel.UIClosed();
  292. // // }
  293. // // else
  294. // // {
  295. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  296. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  297. // // await herYuanManSuccessPanel.UIClosed();
  298. // // }
  299. // }
  300. public async CTask CustomInit()
  301. {
  302. type = 1;
  303. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  304. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  305. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  306. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  307. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  308. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  309. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  310. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  311. {
  312. LevelbattleConfig levelbattleConfig =
  313. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  314. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  315. HeroModelConfig heroModelConfig =
  316. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  317. MonsterPowerUpConfig monsterPowerUpConfig =
  318. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  319. Text_CombatTitle.text =
  320. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  321. }
  322. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  323. {
  324. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  325. {
  326. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  327. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  328. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  329. Text_SucceedDesc.gameObject.SetActive(false);
  330. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  331. LanguageManager.Instance.Text(10429) +
  332. LanguageManager.Instance.Text(10381);
  333. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  334. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  335. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  336. }
  337. else
  338. {
  339. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  340. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  341. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  342. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  343. LanguageManager.Instance.Text(10429) +
  344. LanguageManager.Instance.Text(10381);
  345. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  346. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  347. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  348. Text_SucceedDesc.gameObject.SetActive(true);
  349. }
  350. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  351. {
  352. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  353. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  354. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  355. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  356. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  357. {
  358. Text_HeroHp.color = Color.red;
  359. }
  360. else
  361. {
  362. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  363. }
  364. }
  365. else
  366. {
  367. LeiJieRooot.gameObject.SetActive(false);
  368. }
  369. }
  370. else
  371. {
  372. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  373. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  374. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  375. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  376. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  377. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  378. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  379. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  380. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  381. LeiJieRooot.gameObject.SetActive(false);
  382. Text_SucceedDesc.gameObject.SetActive(true);
  383. }
  384. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  385. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  386. {
  387. }
  388. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  389. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  390. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  391. {
  392. CombatRoot.gameObject.SetActive(true);
  393. if (PlayerManager.Instance.myHero.heroData.isCombat)
  394. {
  395. Btn_StartCombat.gameObject.SetActive(false);
  396. CombatTrue.gameObject.SetActive(true);
  397. Text_Combat.text = "已破除";
  398. }
  399. else
  400. {
  401. Btn_StartCombat.gameObject.SetActive(true);
  402. CombatTrue.gameObject.SetActive(false);
  403. Text_Combat.text = "破除";
  404. }
  405. }
  406. else
  407. {
  408. CombatRoot.gameObject.SetActive(false);
  409. }
  410. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  411. Btn_Affirm.transform.RecoverColor();
  412. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  413. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  414. {
  415. ItemRooot.SetActive(true);
  416. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  417. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  418. {
  419. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  420. ? 0
  421. : heroPowerUpConfig.DujieItemIDs.Length;
  422. for (int i = 0;
  423. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  424. i++)
  425. {
  426. cTaskAwaitBuffer.AddTask(
  427. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  428. }
  429. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  430. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  431. //必选道具
  432. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  433. {
  434. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  435. }
  436. //可选道具
  437. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  438. {
  439. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  440. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  441. }
  442. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  443. {
  444. breakthroughItemWidgets[i].transform.anchoredPosition =
  445. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  446. }
  447. Content.sizeDelta =
  448. new Vector2(
  449. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  450. 200);
  451. }
  452. }
  453. else
  454. {
  455. ItemRooot.SetActive(false);
  456. }
  457. }
  458. private void RefenceSuccessProbability(HeroInfo hero)
  459. {
  460. bool isCan = true;
  461. int failXw = 0;
  462. float failbl = 0;
  463. int successBl = 0;
  464. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  465. {
  466. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  467. {
  468. isCan = false;
  469. }
  470. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  471. {
  472. bool isHave = false;
  473. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  474. {
  475. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  476. breakthroughItemWidgets[i1].itemInfo.itemID)
  477. {
  478. isHave = true;
  479. }
  480. }
  481. if (!isHave)
  482. {
  483. isCan = false;
  484. break;
  485. }
  486. }
  487. var list = GetBl();
  488. failbl = list[1] == 0
  489. ? hero.powerUpConfig.FailureExpReduce
  490. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  491. successBl = list[0];
  492. }
  493. // else
  494. // {
  495. // isCan
  496. // }
  497. if (isCan)
  498. {
  499. // var list = GetBl();
  500. //
  501. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  502. // successBl = list[0];
  503. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  504. {
  505. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  506. {
  507. Text_AffirmTips.text = "是否确认渡劫";
  508. }
  509. else
  510. {
  511. Text_AffirmTips.text = "是否确认圆满";
  512. }
  513. }
  514. else
  515. {
  516. Text_AffirmTips.text = "是否确认突破";
  517. }
  518. }
  519. else
  520. {
  521. //提示需要什么道具
  522. string tips = "需要";
  523. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  524. {
  525. tips += " 破除心魔";
  526. }
  527. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  528. {
  529. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  530. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  531. }
  532. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  533. {
  534. Text_AffirmTips.text = tips;
  535. }
  536. else
  537. {
  538. Text_AffirmTips.text = tips;
  539. }
  540. //
  541. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  542. // successBl = 0;
  543. }
  544. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  545. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  546. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  547. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  548. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  549. }
  550. private List<int> GetBl()
  551. {
  552. int succesAllBl = 0;
  553. int failAllBl = 0;
  554. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  555. {
  556. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  557. }
  558. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  559. {
  560. if (breakthroughItemWidget.itemInfo != null)
  561. {
  562. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  563. {
  564. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  565. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  566. }
  567. else
  568. {
  569. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  570. }
  571. }
  572. }
  573. return new List<int> { succesAllBl, failAllBl };
  574. }
  575. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  576. {
  577. HeroBreakthroughPanel heroBreakthroughPanel =
  578. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  579. heroBreakthroughPanel.CustomInit();
  580. return heroBreakthroughPanel;
  581. }
  582. //渡劫预览
  583. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  584. {
  585. HeroBreakthroughPanel heroBreakthroughPanel =
  586. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  587. heroBreakthroughPanel.CustomInit(heroInfo1);
  588. return heroBreakthroughPanel;
  589. }
  590. public async CTask CustomInit(HeroInfo heroInfo1)
  591. {
  592. type = 2;
  593. heroPowerUpConfig = heroInfo1.powerUpConfig;
  594. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  595. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  596. heroInfo1.heroData.heroPowerId + 1);
  597. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  598. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  599. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  600. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  601. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  602. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  603. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  604. {
  605. Text_TitleName.text = "渡劫预览";
  606. Text_Affirm.text = "逆天而行";
  607. Text_AffirmTips.text = "是否确认渡劫";
  608. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  609. {
  610. LeiJieRooot.gameObject.SetActive(true);
  611. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  612. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  613. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  614. {
  615. Text_HeroHp.color = Color.red;
  616. }
  617. else
  618. {
  619. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  620. }
  621. }
  622. else
  623. {
  624. LeiJieRooot.gameObject.SetActive(false);
  625. }
  626. }
  627. else
  628. {
  629. Text_AffirmTips.text = "是否确认突破";
  630. Text_Affirm.text = "突破";
  631. Text_TitleName.text = "突破";
  632. LeiJieRooot.gameObject.SetActive(false);
  633. }
  634. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  635. {
  636. CombatRoot.gameObject.SetActive(true);
  637. if (heroInfo1.heroData.isCombat)
  638. {
  639. Btn_StartCombat.gameObject.SetActive(false);
  640. CombatTrue.gameObject.SetActive(true);
  641. Text_Combat.text = "已破除";
  642. }
  643. else
  644. {
  645. Btn_StartCombat.gameObject.SetActive(true);
  646. CombatTrue.gameObject.SetActive(false);
  647. Text_Combat.text = "破除";
  648. }
  649. }
  650. else
  651. {
  652. CombatRoot.gameObject.SetActive(false);
  653. }
  654. RefenceSuccessProbability(heroInfo1);
  655. Btn_Affirm.transform.Gray(false);
  656. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  657. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  658. {
  659. for (int i = 0;
  660. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  661. i++)
  662. {
  663. cTaskAwaitBuffer.AddTask(
  664. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  665. }
  666. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  667. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  668. //必选道具
  669. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  670. {
  671. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  672. }
  673. //可选道具
  674. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  675. {
  676. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  677. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  678. }
  679. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  680. {
  681. breakthroughItemWidgets[i].transform.anchoredPosition =
  682. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  683. }
  684. Content.sizeDelta =
  685. new Vector2(
  686. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  687. 200);
  688. }
  689. }
  690. // [CustomMethod(CustomMethodType.Update)]
  691. // public async void Update()
  692. // {
  693. // if (Input.GetKeyDown(KeyCode.Y))
  694. // {
  695. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  696. // await heroBreakthroughFailPanel.UIClosed();
  697. //
  698. //
  699. // // UIManager.Instance.HideUIUIPanel(this);
  700. // }
  701. // }
  702. public async override CTask Close()
  703. {
  704. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  705. {
  706. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  707. }
  708. breakthroughItemWidgets.Clear();
  709. heroPowerUpConfig = default;
  710. type = 0;
  711. await base.Close();
  712. }
  713. }
  714. }