MainPanel.cs 7.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_Event.onClick.AddListener(() =>
  55. {
  56. EventSystemManager.Instance.isOpenUi = true;
  57. DivineSenceEventPreviewPanel.OpenPanel();
  58. });
  59. Btn_HeroInfomation.onClick.AddListener(() =>
  60. {
  61. HeroInformationPanel.OpenPanel();
  62. });
  63. }
  64. public override CTask<bool> AsyncInit(object[] uiData)
  65. {
  66. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  67. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  68. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  69. ChagneShenshiBtnActive();
  70. CreatShengShiEvent();
  71. return base.AsyncInit(uiData);
  72. }
  73. public async override CTask Show()
  74. {
  75. await base.Show();
  76. SkillSelectPanel.OpenSkillSelectPanel();
  77. CameraSelect.value = 0.7f;
  78. }
  79. private void CameraSelect_onValueChanged(float value)
  80. {
  81. if (CombatController.currActiveCombat == null ||
  82. CombatController.currActiveCombat.CombatCameraControllder == null)
  83. {
  84. return;
  85. }
  86. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  87. }
  88. private async void Bnt_shengShi_onClick()
  89. {
  90. // EventSystemManager.Instance.DetectRandomEvents();
  91. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  92. {
  93. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  94. return;
  95. }
  96. if (EventSystemManager.Instance.isTriggerEvent)
  97. return;
  98. EventSystemManager.Instance.isTriggerEvent = true;
  99. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  100. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  101. .CombatHeroController.playerHeroEntity.GameObject.transform);
  102. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  103. await TimerComponent.Instance.WaitAsync(800);
  104. if (eventLists == null || eventLists.Count == 0)
  105. {
  106. EventSystemManager.Instance.isTriggerEvent = false;
  107. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  108. return;
  109. }
  110. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  111. reeultEventLists = eventLists.Where((el) =>
  112. {
  113. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  114. return eventConfig.EventType == 2;
  115. }).ToList();
  116. int count = eventLists.Count;
  117. if (reeultEventLists != null && reeultEventLists.Count > 0)
  118. {
  119. foreach (var reeultEventList in reeultEventLists)
  120. {
  121. EventSystemManager.Instance.CompleteEvent(reeultEventList,true);
  122. eventLists.Remove(reeultEventList);
  123. }
  124. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists,count);
  125. await divineSenceEventResultPanel.UIClosed();
  126. }
  127. EventSystemManager.Instance.isTriggerEvent = false;
  128. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  129. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  130. AccountFileInfo.Instance.SavePlayerData();
  131. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  132. ChagneShenshiBtnActive();
  133. CreatShengShiEvent();
  134. }
  135. public async void CreatShengShiEvent()
  136. {
  137. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  138. int count = AccountFileInfo.Instance.playerData.eventList.Count >=1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  139. for (var i = 0; i < count; i++)
  140. {
  141. ShengShiEventWidget shengShiEventWidget =
  142. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null,DynamicEvent);
  143. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  144. }
  145. }
  146. [CustomMethod(CustomMethodType.Update)]
  147. public void Update()
  148. {
  149. if (Input.GetKeyDown(KeyCode.Y))
  150. {
  151. EventSystemManager.Instance.DetectRandomEvents();
  152. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  153. // {
  154. // LogTool.Log("战斗完成"+isWin);
  155. // });
  156. }
  157. }
  158. public async static CTask OpenPanel()
  159. {
  160. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  161. }
  162. }
  163. }