HeroAttributeWidgetData.cs 1.1 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class HeroAttributeWidget
  9. {
  10. #region 自定义数据
  11. private Text _Text_Name;
  12. public Text Text_Name
  13. {
  14. get{
  15. if (_Text_Name == null)
  16. {
  17. _Text_Name = GetUIUnit<Text>("Text_Name");
  18. }
  19. return _Text_Name;
  20. }
  21. }
  22. private Text _Text_Value;
  23. public Text Text_Value
  24. {
  25. get{
  26. if (_Text_Value == null)
  27. {
  28. _Text_Value = GetUIUnit<Text>("Text_Value");
  29. }
  30. return _Text_Value;
  31. }
  32. }
  33. private Text _Text_NextValue;
  34. public Text Text_NextValue
  35. {
  36. get{
  37. if (_Text_NextValue == null)
  38. {
  39. _Text_NextValue = GetUIUnit<Text>("Text_NextValue");
  40. }
  41. return _Text_NextValue;
  42. }
  43. }
  44. #endregion 自定义数据结束
  45. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  46. {
  47. await base.SetUIGameObject(gObjectPoolInterface);
  48. Init();
  49. }
  50. }
  51. }