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- using TMPro;
- using UnityEngine;
- namespace UnityUIPlayables
- {
- public class TextMeshProUGUIVertexGradientMixer
- {
- private Color _blendedBottomLeft;
- private Color _blendedBottomRight;
- private Color _blendedTopLeft;
- private Color _blendedTopRight;
- private float _totalWeight;
- public void SetupFrame()
- {
- _blendedTopLeft = Color.clear;
- _blendedTopRight = Color.clear;
- _blendedBottomLeft = Color.clear;
- _blendedBottomRight = Color.clear;
- _totalWeight = 0.0f;
- }
- public void Blend(VertexGradient startValue, VertexGradient endValue, float inputWeight, float progress)
- {
- _blendedTopLeft = Color.Lerp(startValue.topLeft, endValue.topLeft, progress) * inputWeight;
- _blendedTopRight = Color.Lerp(startValue.topRight, endValue.topRight, progress) * inputWeight;
- _blendedBottomLeft = Color.Lerp(startValue.bottomLeft, endValue.bottomLeft, progress) * inputWeight;
- _blendedBottomRight = Color.Lerp(startValue.bottomRight, endValue.bottomRight, progress) * inputWeight;
- _totalWeight += inputWeight;
- }
- public void ApplyFrame(TextMeshProUGUI binding)
- {
- if (_totalWeight == 0)
- {
- return;
- }
- _blendedTopLeft += binding.colorGradient.topLeft * (1f - _totalWeight);
- _blendedTopRight += binding.colorGradient.topRight * (1f - _totalWeight);
- _blendedBottomLeft += binding.colorGradient.bottomLeft * (1f - _totalWeight);
- _blendedBottomRight += binding.colorGradient.bottomRight * (1f - _totalWeight);
- binding.colorGradientPreset = null;
- binding.colorGradient =
- new VertexGradient(_blendedTopLeft, _blendedTopRight, _blendedBottomLeft, _blendedBottomRight);
- }
- }
- }
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