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							- using UnityEditor;
 
- using UnityEngine;
 
- namespace UnityUIPlayables.Editor
 
- {
 
-     public class PlayableBehaviourDrawer : PropertyDrawer
 
-     {
 
-         public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 
-         {
 
-             EditorGUI.indentLevel--;
 
-             // Draw default GUI without property name.
 
-             property = property.serializedObject.FindProperty(property.propertyPath);
 
-             var fieldRect = position;
 
-             fieldRect.height = EditorGUIUtility.singleLineHeight;
 
-             using (new EditorGUI.PropertyScope(fieldRect, label, property))
 
-             {
 
-                 using (new EditorGUI.IndentLevelScope())
 
-                 {
 
-                     property.NextVisible(true);
 
-                     var depth = property.depth;
 
-                     EditorGUI.PropertyField(fieldRect, property, true);
 
-                     fieldRect.y += EditorGUI.GetPropertyHeight(property, true);
 
-                     fieldRect.y += EditorGUIUtility.standardVerticalSpacing;
 
-                     while (property.NextVisible(false))
 
-                     {
 
-                         if (property.depth != depth)
 
-                         {
 
-                             break;
 
-                         }
 
-                         EditorGUI.PropertyField(fieldRect, property, true);
 
-                         fieldRect.y += EditorGUI.GetPropertyHeight(property, true);
 
-                         fieldRect.y += EditorGUIUtility.standardVerticalSpacing;
 
-                     }
 
-                 }
 
-             }
 
-             EditorGUI.indentLevel++;
 
-         }
 
-         public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
 
-         {
 
-             property = property.serializedObject.FindProperty(property.propertyPath);
 
-             var height = 0.0f;
 
-             property.NextVisible(true);
 
-             var depth = property.depth;
 
-             height += EditorGUI.GetPropertyHeight(property, true);
 
-             height += EditorGUIUtility.standardVerticalSpacing;
 
-             while (property.NextVisible(false))
 
-             {
 
-                 if (property.depth != depth)
 
-                 {
 
-                     break;
 
-                 }
 
-                 height += EditorGUI.GetPropertyHeight(property, true);
 
-                 height += EditorGUIUtility.standardVerticalSpacing;
 
-             }
 
-             height -= EditorGUIUtility.standardVerticalSpacing;
 
-             return height;
 
-         }
 
-     }
 
- }
 
 
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