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							- using UnityEditor.Timeline;
 
- using UnityEngine;
 
- using UnityEngine.Timeline;
 
- namespace UnityUIPlayables.Editor
 
- {
 
-     public class AnimationTimelineClipEditor<TAnimationBehaviour> : ClipEditor
 
-         where TAnimationBehaviour : AnimationBehaviour, new()
 
-     {
 
-         private Texture2D _pointTexture;
 
-         public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
 
-         {
 
-         }
 
-         public override void OnClipChanged(TimelineClip clip)
 
-         {
 
-         }
 
-         public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
 
-         {
 
-             var animationTimelineClip = (AnimationTimelineClip<TAnimationBehaviour>) clip.asset;
 
-             var duration = clip.duration;
 
-             var behaviour = animationTimelineClip.template;
 
-             var loopDuration = behaviour.LoopDuration;
 
-             if (loopDuration <= 0.0f)
 
-             {
 
-                 return;
 
-             }
 
-             if (_pointTexture == null)
 
-             {
 
-                 _pointTexture = Resources.Load<Texture2D>("tex_unityuiplayables_icon_diamond");
 
-             }
 
-             var time = 0.0f;
 
-             var position = region.position;
 
-             position.width = 12;
 
-             position.height = 12;
 
-             position.y += position.height / 2;
 
-             var lengthPerLoop = (float) (region.position.width * loopDuration / duration);
 
-             while (true)
 
-             {
 
-                 time += loopDuration;
 
-                 if (time < duration)
 
-                 {
 
-                     position.x += lengthPerLoop;
 
-                     GUI.DrawTexture(position, _pointTexture, ScaleMode.ScaleToFit, true, 1, Color.grey, Vector4.zero,
 
-                         Vector4.zero);
 
-                 }
 
-                 else
 
-                 {
 
-                     break;
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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