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- #if LITMOTION_SUPPORT_UGUI
- using UnityEngine;
- using UnityEngine.UI;
- using Unity.Collections;
- #if LITMOTION_SUPPORT_ZSTRING
- using Cysharp.Text;
- #endif
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for Unity UI (uGUI) components.
- /// </summary>
- public static class LitMotionUGUIExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to Graphic.color
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Graphic graphic)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(graphic);
- return builder.BindWithState(graphic, static (x, target) =>
- {
- target.color = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Graphic.color.r
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(graphic);
- return builder.BindWithState(graphic, static (x, target) =>
- {
- var c = target.color;
- c.r = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Graphic.color.g
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(graphic);
- return builder.BindWithState(graphic, static (x, target) =>
- {
- var c = target.color;
- c.g = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Graphic.color.b
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(graphic);
- return builder.BindWithState(graphic, static (x, target) =>
- {
- var c = target.color;
- c.b = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Graphic.color.a
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(graphic);
- return builder.BindWithState(graphic, static (x, target) =>
- {
- var c = target.color;
- c.a = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Image.FillAmount
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToFillAmount<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Image image)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(image);
- return builder.BindWithState(image, static (x, target) =>
- {
- target.fillAmount = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to CanvasGroup.alpha
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToCanvasGroupAlpha<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, CanvasGroup canvasGroup)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(canvasGroup);
- return builder.BindWithState(canvasGroup, static (x, target) =>
- {
- target.alpha = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.fontSize
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToFontSize<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.fontSize = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString32Bytes, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString32Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ConvertToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString64Bytes, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString64Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ConvertToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString128Bytes, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString128Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ConvertToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString512Bytes, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString512Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ConvertToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString4096Bytes, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString4096Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ConvertToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.text = ZString.Format(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.text = ZString.Format(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.text = x.ToString();
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Text.text
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.text = ZString.Format(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- }
- }
- #endif
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