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- using UnityEngine;
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for RectTransform.
- /// </summary>
- public static class LitMotionRectTransformExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPosition<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.anchoredPosition = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var p = target.anchoredPosition;
- p.x = x;
- target.anchoredPosition = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var p = target.anchoredPosition;
- p.y = x;
- target.anchoredPosition = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition3D
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPosition3D<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.anchoredPosition3D = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition3D.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPosition3DX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var p = target.anchoredPosition3D;
- p.x = x;
- target.anchoredPosition3D = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition3D.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPosition3DY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var p = target.anchoredPosition3D;
- p.y = x;
- target.anchoredPosition3D = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchoredPosition3D.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchoredPosition3DZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var p = target.anchoredPosition3D;
- p.z = x;
- target.anchoredPosition3D = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchorMin
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchorMin<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.anchorMin = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.anchorMax
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToAnchorMax<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.anchorMax = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.sizeDelta
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToSizeDelta<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.sizeDelta = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.sizeDelta.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToSizeDeltaX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var s = target.sizeDelta;
- s.x = x;
- target.sizeDelta = s;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.sizeDelta.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToSizeDeltaY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var s = target.sizeDelta;
- s.y = x;
- target.sizeDelta = s;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.pivot
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPivot<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- target.pivot = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.pivot.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPivotX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var s = target.pivot;
- s.x = x;
- target.pivot = s;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to RectTransform.pivot.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPivotY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, RectTransform rectTransform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(rectTransform);
- return builder.BindWithState(rectTransform, static (x, target) =>
- {
- var s = target.pivot;
- s.y = x;
- target.pivot = s;
- });
- }
- }
- }
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