123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- #if LITMOTION_SUPPORT_VFX_GRAPH
- using UnityEngine;
- using UnityEngine.VFX;
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for VisualEffect.
- /// </summary>
- public static class LitMotionVisualEffectExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, VisualEffect visualEffect, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, name, static (x, target, n) =>
- {
- target.SetFloat(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, VisualEffect visualEffect, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, (x, target) =>
- {
- target.SetFloat(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, VisualEffect visualEffect, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, name, static (x, target, n) =>
- {
- target.SetInt(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, VisualEffect visualEffect, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, (x, target) =>
- {
- target.SetFloat(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector2<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, VisualEffect visualEffect, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, name, static (x, target, n) =>
- {
- target.SetVector2(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector2<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, VisualEffect visualEffect, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, (x, target) =>
- {
- target.SetVector2(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector3<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, VisualEffect visualEffect, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, name, static (x, target, n) =>
- {
- target.SetVector3(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector3<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, VisualEffect visualEffect, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, (x, target) =>
- {
- target.SetVector3(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector4<TOptions, TAdapter>(this MotionBuilder<Vector4, TOptions, TAdapter> builder, VisualEffect visualEffect, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector4, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, name, static (x, target, n) =>
- {
- target.SetVector4(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to VisualEffect parameter.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToVisualEffectVector4<TOptions, TAdapter>(this MotionBuilder<Vector4, TOptions, TAdapter> builder, VisualEffect visualEffect, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector4, TOptions>
- {
- Error.IsNull(visualEffect);
- return builder.BindWithState(visualEffect, (x, target) =>
- {
- target.SetVector4(nameID, x);
- });
- }
- }
- }
- #endif
|