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- using UnityEngine;
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for Transform.
- /// </summary>
- public static class LitMotionTransformExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to Transform.position
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.position = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.position.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.x = x;
- t.position = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.position.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.y = x;
- t.position = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.position.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.z = x;
- t.position = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.position.xy
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.x = x.x;
- p.y = x.y;
- t.position = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.position.xz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.x = x.x;
- p.z = x.y;
- t.position = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.position.yz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToPositionYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.position;
- p.y = x.x;
- p.z = x.y;
- t.position = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.localPosition = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.x = x;
- t.localPosition = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.y = x;
- t.localPosition = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.z = x;
- t.localPosition = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.xy
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.x = x.x;
- p.y = x.y;
- t.localPosition = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.xz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.x = x.x;
- p.z = x.y;
- t.localPosition = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localPosition.yz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalPositionYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localPosition;
- p.y = x.x;
- p.z = x.y;
- t.localPosition = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.rotation
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.rotation = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localRotation
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.localRotation = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAngles<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.eulerAngles = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.x = x;
- t.eulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.y = x;
- t.eulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.z = x;
- t.eulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.xy
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.x = x.x;
- p.y = x.y;
- t.eulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.xz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.x = x.x;
- p.z = x.y;
- t.eulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.eulerAngles.yz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToEulerAnglesYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.eulerAngles;
- p.y = x.x;
- p.z = x.y;
- t.eulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAngles<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.localEulerAngles = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.x = x;
- t.localEulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.y = x;
- t.localEulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.z = x;
- t.localEulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.xy
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.x = x.x;
- p.y = x.y;
- t.localEulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.xz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.x = x.x;
- p.z = x.y;
- t.localEulerAngles = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localEulerAngles.yz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalEulerAnglesYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localEulerAngles;
- p.y = x.x;
- p.z = x.y;
- t.localEulerAngles = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScale<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- t.localScale = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.x
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.x = x;
- t.localScale = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.y
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.y = x;
- t.localScale = p;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.z
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.z = x;
- t.localScale = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.xy
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.x = x.x;
- p.y = x.y;
- t.localScale = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.xz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.x = x.x;
- p.z = x.y;
- t.localScale = p;
- });
- }
-
- /// <summary>
- /// Create a motion data and bind it to Transform.localScale.yz
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToLocalScaleYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Transform transform)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
- {
- Error.IsNull(transform);
- return builder.BindWithState(transform, static (x, t) =>
- {
- var p = t.localScale;
- p.y = x.x;
- p.z = x.y;
- t.localScale = p;
- });
- }
- }
- }
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