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- using UnityEngine;
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for SpriteRenderer.
- /// </summary>
- public static class LitMotionSpriteRendererExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to SpriteRenderer.color
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(spriteRenderer);
- return builder.BindWithState(spriteRenderer, static (x, m) =>
- {
- m.color = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to SpriteRenderer.color.r
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(spriteRenderer);
- return builder.BindWithState(spriteRenderer, static (x, m) =>
- {
- var c = m.color;
- c.r = x;
- m.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to SpriteRenderer.color.g
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(spriteRenderer);
- return builder.BindWithState(spriteRenderer, static (x, m) =>
- {
- var c = m.color;
- c.g = x;
- m.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to SpriteRenderer.color.b
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(spriteRenderer);
- return builder.BindWithState(spriteRenderer, static (x, m) =>
- {
- var c = m.color;
- c.b = x;
- m.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to SpriteRenderer.color.a
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(spriteRenderer);
- return builder.BindWithState(spriteRenderer, static (x, m) =>
- {
- var c = m.color;
- c.a = x;
- m.color = c;
- });
- }
- }
- }
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