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- using UnityEngine;
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for Material.
- /// </summary>
- public static class LitMotionMaterialExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, name, static (x, m, n) =>
- {
- m.SetFloat(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialFloat<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Material material, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, (x, m) =>
- {
- m.SetFloat(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, name, static (x, m, n) =>
- {
- m.SetInteger(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialInt<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Material material, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, (x, m) =>
- {
- m.SetInteger(nameID, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, string name)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, name, static (x, m, n) =>
- {
- m.SetColor(n, x);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to a material property.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="transform"></param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaterialColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Material material, int nameID)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(material);
- return builder.BindWithState(material, (x, m) =>
- {
- m.SetColor(nameID, x);
- });
- }
- }
- }
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