EventManager.cs 4.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Excel2Json;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Player;
  9. using UnityEngine;
  10. using Utility;
  11. using Random = UnityEngine.Random;
  12. public class EventSystemManager : Singleton<EventSystemManager>
  13. {
  14. List<EventConfig> eventConfigs = new List<EventConfig>();
  15. private List<DivineSenseIntervalConfig> divineSenseIntervalConfigs = new List<DivineSenseIntervalConfig>();
  16. public void CustomInit()
  17. {
  18. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  19. divineSenseIntervalConfigs = ConfigComponent.Instance.GetAll<DivineSenseIntervalConfig>().ToList();
  20. }
  21. public void DetectEvents(int bigMapId)
  22. {
  23. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  24. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(1);
  25. //先掉落出品质
  26. List<ItemInfo> itemInfos = DropManager.Instance.DropItem(1);
  27. // 获取通用事件
  28. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 3 && CanTriggerEvent(e.ID) && e.EventQuality == itemInfos[0].dropItemConfig.itemID[0]).ToList();
  29. //神识场景事件
  30. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == itemInfos[0].dropItemConfig.itemID[0]).ToList();
  31. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  32. {
  33. LogTool.Warning("没有可以刷新的任务");
  34. return;
  35. }
  36. var triggeredEvents = new List<EventConfig>();
  37. for (int i = 0; i >= divineSenseConfig.DetectEventCount; i++)
  38. {
  39. int randomValue1 = Random.Range(0, 101);
  40. //刷场景事件
  41. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  42. {
  43. int randomValue2 = Random.Range(0, candidateEvents.Count);
  44. triggeredEvents.Add(candidateEvents[randomValue2]);
  45. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  46. }
  47. else
  48. {
  49. int randomValue2 = Random.Range(0, globalEvents.Count);
  50. triggeredEvents.Add(globalEvents[randomValue2]);
  51. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  52. }
  53. }
  54. // 触发事件
  55. foreach (var evt in triggeredEvents)
  56. {
  57. TriggerEvent(evt);
  58. }
  59. if (triggeredEvents.Count == 0)
  60. {
  61. Debug.Log("没有可以触发的事件");
  62. }
  63. }
  64. /// <summary>
  65. /// 根据神识值选择通用神识区间
  66. /// </summary>
  67. private DivineSenseIntervalConfig SelectInterval(float divineSenseValue)
  68. {
  69. var intervals = divineSenseIntervalConfigs
  70. .Where(i => divineSenseValue >= i.MinValue && divineSenseValue < i.MaxValue)
  71. .ToList();
  72. return intervals.FirstOrDefault();
  73. }
  74. /// <summary>
  75. /// 触发单个事件,处理对话、奖励和完成逻辑。
  76. /// </summary>
  77. public void TriggerEvent(EventConfig evt)
  78. {
  79. Debug.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  80. if (evt.DialogueID > 0)
  81. {
  82. DialogueManager.Instance.StartDialogue(evt.DialogueID, evt.ID);
  83. }
  84. if (evt.RewardID.Length > 0)
  85. {
  86. // TODO: 实现奖励逻辑
  87. }
  88. CompleteEvent(evt.ID);
  89. }
  90. /// <summary>
  91. /// 检查事件是否满足触发条件。
  92. /// </summary>
  93. private bool CanTriggerEvent(int eventID)
  94. {
  95. var evt = eventConfigs.Find(e => e.ID == eventID);
  96. if (evt.ID == 0)
  97. return false;
  98. for (var i = 0; i < evt.EventConditionId.Length; i++)
  99. {
  100. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  101. return false;
  102. }
  103. return true;
  104. }
  105. /// <summary>
  106. /// 检查单个触发条件。
  107. /// </summary>
  108. private bool CheckCondition(int conditionid, int EventVlaue)
  109. {
  110. //>=
  111. if (EventVlaue == 1)
  112. {
  113. }
  114. //=
  115. else if (EventVlaue == 2)
  116. {
  117. }
  118. // <=
  119. else if (EventVlaue == 3)
  120. {
  121. }
  122. return false;
  123. }
  124. /// <summary>
  125. /// 完成任务
  126. /// </summary>
  127. /// <param name="eventID">事件ID</param>
  128. public void CompleteEvent(int eventID)
  129. {
  130. LogTool.Log($"完成任务{eventID}");
  131. }
  132. }