S1404.cs 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.Buff;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 发射多枚火球。对敌人照成伤害,又概率对敌人施加1成灼烧
  11. /// </summary>
  12. public class S1404: SkillBasic
  13. {
  14. protected override void ProUseSkill()
  15. {
  16. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  17. .GetThis<CombatHeroEntity>()
  18. .GetMainHotPoin<CombatHeroHitPoint>();
  19. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  20. currTarget.Add(combatHeroHitPoint);
  21. ballisticsCount = (int)effectValue[0];
  22. for (int i = 0; i < effectValue[0]; i++)
  23. {
  24. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  25. ActivationTimeLineData("1404_fashe", currTarget: currTarget,
  26. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  27. }
  28. ActivationTimeLineData("1404");
  29. }
  30. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  31. ITimelineFxLogic timelineFxLogic,
  32. TriggerData triggerData,ISkillFeatures skillFeatures)
  33. {
  34. float addHarm = effectValue[1];
  35. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  36. addHarm);
  37. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
  38. AttType.Skill, triggerData,
  39. wuXingType,skillFeatures,
  40. HarmType.Default);
  41. if (harmReturnInfo.isHitHero)
  42. {
  43. int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
  44. if (odds <= effectValue[2])
  45. {
  46. BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1);
  47. targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  48. }
  49. }
  50. }
  51. }
  52. }