S1201.cs 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using Common.Utility.CombatTimer;
  3. using GameLogic.Combat.Buff;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Hero;
  6. using UnityEngine;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.Skill
  9. {
  10. /// <summary>
  11. /// 碧落幽冥劲:发出多道寒气冰锥,对敌人照成伤害,每到冰锥对敌人施加1层寒气
  12. /// </summary>
  13. public class S1201: SkillBasic
  14. {
  15. private int currCount;
  16. protected override void ProUseSkill()
  17. {
  18. ActivationTimeLineData("1201");
  19. ballisticsCount = (int)effectValue[0];
  20. for (int i = 0; i < effectValue[0]; i++)
  21. {
  22. CombatHeroHitPoint combatHeroHitPoint= CombatHeroEntity.CombatAIBasic.currFocusTarget.GetThis<CombatHeroEntity>()
  23. .GetMainHotPoin<CombatHeroHitPoint>();
  24. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  25. currTarget.Add(combatHeroHitPoint);
  26. SpecialDotInfo specialDotInfo= CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  27. ActivationTimeLineData("1201_fashe",currTarget:currTarget,customizePos:new Vector3[]{specialDotInfo.GetWorlPos()},indexCount:i);
  28. }
  29. // currCount = 0;
  30. }
  31. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  32. TriggerData triggerData)
  33. {
  34. }
  35. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  36. ITimelineFxLogic timelineFxLogic,
  37. TriggerData triggerData,ISkillFeatures skillFeatures)
  38. {
  39. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  40. effectValue[1]);
  41. CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
  42. wuXingType,skillFeatures,
  43. HarmType.Default);
  44. int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
  45. if (odds <= effectValue[2])
  46. {
  47. BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1);
  48. targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  49. }
  50. }
  51. }
  52. }