WidgetHero.cs 1.9 KB

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  1. using System.Threading.Tasks;
  2. using Fort23.UTool;
  3. using GameLogic.Hero;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "WidgetHero")]
  9. public partial class WidgetHero : UIComponent
  10. {
  11. private void Init()
  12. {
  13. }
  14. public override void AddEvent()
  15. {
  16. }
  17. public override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. LogTool.Log("添加英雄点击事件");
  23. btnHero.onClick.AddListener(OnHeroClick);
  24. }
  25. private async void OnHeroClick()
  26. {
  27. LogTool.Log("点击英雄");
  28. await OpenHeroDetailPanel();
  29. }
  30. private async Task OpenHeroDetailPanel()
  31. {
  32. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  33. // if (heroDetailPanel == null)
  34. // {
  35. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  36. // }
  37. HeroDetailPanel heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  38. heroDetailPanel.InitHeroDetailPanel(heroInfo);
  39. }
  40. private void Callback(HeroDetailPanel obj)
  41. {
  42. LogTool.Log("HeroDetailPanel 加载完成");
  43. }
  44. private HeroInfo heroInfo;
  45. /// <summary>
  46. ///
  47. /// </summary>
  48. /// <param name="heroInfo"></param>
  49. public void InitHero(HeroInfo heroInfo)
  50. {
  51. this.heroInfo = heroInfo;
  52. lv.text = heroInfo.level.Value.ToString();
  53. iconHero.icon_name = heroInfo.modelConfig.headicon;
  54. iconHero.SetNativeSize();
  55. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  56. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  57. }
  58. }
  59. }