TriggerSkillSlotsEventData.cs 572 B

123456789101112131415161718192021
  1. using Common.Combat.FxAILogic;
  2. using Core.Utility.Event;
  3. using GameLogic.Combat.Hero.Turntable;
  4. using GameLogic.Combat.Skill;
  5. namespace Common.Utility.CombatEvent
  6. {
  7. public class TriggerSkillSlotsEventData: EventDataBasic<TriggerSkillSlotsEventData>
  8. {
  9. public SkillBasic SkillBasic;
  10. public SkillSlots SkillSlots;
  11. public int triggerType;
  12. public bool isNotUseSkill;
  13. protected override void ProDispose()
  14. {
  15. SkillBasic = null;
  16. SkillSlots = null;
  17. isNotUseSkill = false;
  18. }
  19. }
  20. }