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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class LoginMainPanel
- {
- #region 自定义数据
- private Button _Btn_SettingPanel;
- public Button Btn_SettingPanel
- {
- get{
- if (_Btn_SettingPanel == null)
- {
- _Btn_SettingPanel = GetUIUnit<Button>("Btn_SettingPanel");
- }
- return _Btn_SettingPanel;
- }
- }
- private GameStartUIPanel _gameStartUIPanel;
- public GameStartUIPanel gameStartUIPanel
- {
- get{
- if (_gameStartUIPanel == null)
- {
- _gameStartUIPanel = GetUIUnit<GameStartUIPanel>("gameStartUIPanel");
- }
- return _gameStartUIPanel;
- }
- }
- private Text _Text_versions;
- public Text Text_versions
- {
- get{
- if (_Text_versions == null)
- {
- _Text_versions = GetUIUnit<Text>("Text_versions");
- }
- return _Text_versions;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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