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							- #if !COMBAT_SERVER
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- #endif
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- [System.Serializable]
 
- public class TimeLineAudioSeralization : TimeLineAssetSerialization
 
- {
 
-     public string audioName;
 
-     public bool isLoop;
 
-     // public float volume;
 
-     public TimeLineAudioSeralization()
 
-     {
 
-     }
 
- #if !COMBAT_SERVER
 
-     public TimeLineAudioSeralization(PlayableDirector playableDirector,   GroupTrack groupTrack,TimelineClip timelineClip): base(groupTrack,timelineClip)
 
-     {
 
-         AudioPlayableAsset audioPlayableAsset = timelineClip.asset as AudioPlayableAsset;
 
-         if (audioPlayableAsset.clip != null)
 
-         {
 
-             audioName = audioPlayableAsset.clip.name;
 
-             isLoop = audioPlayableAsset.loop;
 
-             // volume = 1;
 
-         }
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         return new TimeLineAudioEventLogic();
 
-     }
 
- }
 
 
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