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							- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- #if !COMBAT_SERVER
 
- using Unity.IO.LowLevel.Unsafe;
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- #endif
 
- using Utility;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- [System.Serializable]
 
- public class CameraShakingSerializtion : TimeLineAssetSerialization
 
- {
 
-     public float qiangDu;
 
-     public CameraShakingSerializtion()
 
-     {
 
-         
 
-     }
 
- #if !COMBAT_SERVER
 
-     public CameraShakingSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip)
 
-     {
 
-         CameraShakingAsset audioPlayableAsset = timelineClip.asset as CameraShakingAsset;
 
-         qiangDu = audioPlayableAsset.qiangDu;
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         return new CameraShakingLogic();
 
-     }
 
- }
 
 
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