- using CombatCore.SerializationTimeLine;
 
- using UnityEngine;
 
- [System.Serializable]
 
- public class TimeLineTriggerAsset : CustomizePlayableAsset
 
- {
 
-     [Header("作用目标")] public FXTargetType targetEntityType;
 
-     public TimeLineTriggerType tineLineTrigerType;
 
-     [Header("触发额外数据")] public string tineLineTrigerData;
 
- }
 
 
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