- using UnityEngine;
 
- public class TimeLineAlertAsset : CustomizePlayableAsset
 
- {
 
-     // [SerializeField] [Header("预警区域")] public ExposedReference<GameObject> GameObject;
 
-     [Header("预警区域GUID")] public string pointGuid;
 
-     [Header("预警类型")] public TimeLineAlertSeriailztion.TimeLineAlertType alertType;
 
-     [Header("查找敌人")] public bool isFindEnemy = true;
 
-     [Header("查找队友")] public bool isFindMyHero;
 
-     [Header("前方角度")] public int angle;
 
-     [Header("手动关闭")] public bool manualClose;
 
-     // [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
 
- }
 
 
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