| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215 | 
							- using System;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using Fort23.Common;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.CombatTool;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- #endif
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- namespace Common.Combat.FxAILogic
 
- {
 
-     public abstract class FxAILogicBasic : MonoBehaviour, IDisposable, ITimelineFxLogic
 
-     {
 
-         private TimeLineEventParticleLogicBasic _timeLineEventParticleLogicBasic;
 
-         private ILifetCycleHitPoint _attTarget;
 
-        [Header("碰撞时的特效")] public string hitFxName;
 
-         public ILifetCycleHitPoint AttTarget
 
-         {
 
-             get { return _attTarget; }
 
-         }
 
-         public CombatHeroEntity CombatHeroEntity
 
-         {
 
-             get { return _combatHeroEntity; }
 
-         }
 
-         private CombatHeroEntity _combatHeroEntity;
 
-         public TimeLineEventParticleLogicBasic TimeLineEventParticleLogicBasic
 
-         {
 
-             get { return _timeLineEventParticleLogicBasic; }
 
-         }
 
-         public IGObjectPoolInterface ObjectPoolInterface;
 
-         public bool isPenetrate;
 
-         /// <summary>
 
-         /// 开始点
 
-         /// </summary>
 
-         protected Vector3 startPos;
 
-         public Vector3 CurrPos
 
-         {
 
-             get { return _currPos; }
 
-         }
 
-         /// <summary>
 
-         /// 当前Obj的位置
 
-         /// </summary>
 
-         protected Vector3 _currPos;
 
-         protected Vector3 rotation;
 
-         protected SpecialDotInfo specialDotInfo;
 
-         protected float currTime;
 
-         public TriggerData triggerData;
 
-         protected bool isNotCanTriggerGround;
 
-         protected bool _isUpdateBasic;
 
-         public void Init(Vector3 startPos,
 
-             TimeLineEventParticleLogicBasic timeLineEventParticleLogicBasic, ILifetCycleHitPoint attTarget,
 
-             SpecialDotInfo specialDotInfo = null)
 
-         {
 
-             _currPos = startPos;
 
-             this.startPos = startPos;
 
-             this._timeLineEventParticleLogicBasic = timeLineEventParticleLogicBasic;
 
-             this._attTarget = attTarget;
 
-             _combatHeroEntity = timeLineEventParticleLogicBasic.castEntity.This<CombatHeroEntity>();
 
-             this.specialDotInfo = specialDotInfo;
 
-             ITimeLineTriggerEvent trigger =
 
-                 timeLineEventParticleLogicBasic.ITimeLineTriggerEntity as ITimeLineTriggerEvent;
 
-             if (trigger != null)
 
-             {
 
-                 trigger.TimelineFxLogicInit(timeLineEventParticleLogicBasic.timeLinePlayFxSerializtion.groupName, this,
 
-                     triggerData);
 
-             }
 
-             triggerData = timeLineEventParticleLogicBasic.extraData;
 
-             triggerData.TrggerObject = this;
 
-             _isUpdateBasic = true;
 
-             ProInit();
 
-         }
 
-         public void SetAIMonoObj(IGObjectPoolInterface poolInterface)
 
-         {
 
-             this.ObjectPoolInterface = poolInterface;
 
-         }
 
-         // private void Detection()
 
-         // {
 
-         //     if (_updateCount % 2 != 0)
 
-         //     {
 
-         //         return;
 
-         //     }
 
-         //
 
-         //     ProDetection();
 
-         // }
 
-         //
 
-         // protected virtual void ProDetection()
 
-         // {
 
-         // }
 
-         protected void Hit(string fxName, Vector3 startPos, ILifetCycleHitPoint fxTarget, bool isRotate,
 
-             SpecialDotInfo targetSpecialDotInfo)
 
-         {
 
-             if (string.IsNullOrEmpty(fxName))
 
-             {
 
-                 return;
 
-             }
 
-             TimeLineFxParticleTool.Instance.TimeLineFxParticleFactory.CreateParticle(fxName, startPos, fxTarget,
 
-                 isRotate,
 
-                 targetSpecialDotInfo, delegate(ParticleSystemPool pool)
 
-                 {
 
- #if !COMBAT_SERVER
 
-                     // if (ObjectPoolInterface != null&&pool.own!=null)
 
-                     // {
 
-                     //     FxColorAlter colorAlter = ObjectPoolInterface.own.GetComponent<FxColorAlter>();
 
-                     //     if (colorAlter != null)
 
-                     //     {
 
-                     //         FxColorAlter colorAlter2 = pool.own.GetComponent<FxColorAlter>();
 
-                     //         if (colorAlter2 == null)
 
-                     //         {
 
-                     //             colorAlter2 = pool.own.AddComponent<FxColorAlter>();
 
-                     //         }
 
-                     //
 
-                     //         colorAlter2.AlterColor(colorAlter.currValue);
 
-                     //     }
 
-                     // }
 
- #endif
 
-                 });
 
-         }
 
-         public void CombatUpdate(float time)
 
-         {
 
-             if (!_isUpdateBasic)
 
-             {
 
-                 return;
 
-             }
 
-             ProCombatUpdate(time);
 
-             if (_timeLineEventParticleLogicBasic == null)
 
-             {
 
-                 return;
 
-             }
 
-             // Detection();
 
-             UnityRenderUpdate(time);
 
-         }
 
-         public void UnityRenderUpdate(float time)
 
-         {
 
-             ProUnityRenderUpdate(time);
 
-         }
 
-         public void Dispose()
 
-         {
 
-             if (_timeLineEventParticleLogicBasic == null)
 
-             {
 
-                 return;
 
-             }
 
-             GObjectPool.Instance.Recycle(ObjectPoolInterface);
 
-             CombatController.currActiveCombat.GameTimeLineParticleFactory.RemoveFxAILogicBasic(this);
 
-             ProDispose();
 
-             // timeLineEventParticleLogicBasic?.Dispose();
 
-             ObjectPoolInterface = null;
 
-             _timeLineEventParticleLogicBasic = null;
 
-             _attTarget = null;
 
-             ObjectPoolInterface = null;
 
-             // _fxAiDataBasic = null;
 
-             _isUpdateBasic = false;
 
-             // UnityRenderUpdateComponent.Instance.RemoveICombatUpdate(this);
 
-             // CombatFactoryTool.Instance.Recycle(scName, this);
 
-         }
 
-         protected virtual void ProInit()
 
-         {
 
-         }
 
-         protected virtual void ProCombatUpdate(float time)
 
-         {
 
-         }
 
-         protected virtual void ProUnityRenderUpdate(float time)
 
-         {
 
-         }
 
-         protected virtual void ProDispose()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |