| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | // Auto Generated Code By excel2json// Generate From Excel\skill.xlsx. SheetName: SkillConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SkillConfig.json")]	public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
	{	}	[Serializable]	public struct SkillConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///技能ID IDGroup+技能等级		/// </summary>public int ID;		/// <summary>		///脚本名称		/// </summary>public string scriptName;		/// <summary>		///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻		/// </summary>public int IDGroup;		/// <summary>		///技能Cd,普攻没有CD		/// </summary>public int cd;		/// <summary>		///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化		/// </summary>public int SkillType;		/// <summary>		///等级		/// </summary>public int level;		/// <summary>		///名称语言表ID		/// </summary>public int name;		/// <summary>		///效果值		/// </summary>public float[] effectValue;	}}// End of Auto Generated Code
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