| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | // Auto Generated Code By excel2json// Generate From Excel\Buff.xlsx. SheetName: BuffPoolConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "BuffPoolConfig.json")]	public partial class BuffPoolConfigHolder : ConfigHolder<BuffPoolConfig>
	{	}	[Serializable]	public struct BuffPoolConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>public int ID;		/// <summary>		///包括的BUFFid		/// </summary>public int[] BuffsID;		/// <summary>		///buff池类型: 1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 97.普通 98.高级 99.传说 100.主线 200.藏宝图		/// </summary>public int[] BuffType;		/// <summary>		///单价道具		/// </summary>public int CostItem;		/// <summary>		///类型 11=肉鸽 10=藏宝图 1=主线剧情关卡		/// </summary>public int PoolType;		/// <summary>		///单价		/// </summary>public int CostCount;		/// <summary>		///权重		/// </summary>public int BuffProb;		/// <summary>		///最大数量 (商店里刷出时最大的级数)		/// </summary>public int MaxCount;		/// <summary>		///额外数量概率 1000=100%		/// </summary>public int[] Chance;	}}// End of Auto Generated Code
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