BuffBasic.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.Buff
  9. {
  10. public class BuffBasic : CObject
  11. {
  12. protected CombatHeroEntity combatHeroEntity;
  13. public BuffInfo buffInf;
  14. protected CombatHeroEntity source;
  15. protected TriggerData _triggerData;
  16. public float _currTime;
  17. protected float _jianGe;
  18. public System.Action buffFinish;
  19. private List<BuffStackInfo> _buffStackInfos = new List<BuffStackInfo>();
  20. public int buffCount
  21. {
  22. get { return _count; }
  23. }
  24. protected int _count;
  25. private float _time;
  26. public void Init(CombatHeroEntity combatHeroEntity, CombatHeroEntity source, BuffInfo buffInfo)
  27. {
  28. _triggerData.Source = this;
  29. this.combatHeroEntity = combatHeroEntity;
  30. this.buffInf = buffInfo;
  31. this.source = source;
  32. ProInit();
  33. AddBuffCount(source, buffInfo);
  34. }
  35. public void AddBuffCount(CombatHeroEntity source, BuffInfo buffInfo)
  36. {
  37. if (buffInfo.BuffConfig.timeType == 1)
  38. {
  39. _currTime = 0;
  40. int c = buffCount + buffInfo.count;
  41. if (c > buffInfo.BuffConfig.overlayCount)
  42. {
  43. c = buffInfo.BuffConfig.overlayCount - buffCount;
  44. }
  45. else
  46. {
  47. c = buffInfo.count;
  48. }
  49. if (c <= 0)
  50. {
  51. return;
  52. }
  53. _count += c;
  54. }
  55. else
  56. {
  57. int c = buffCount + buffInfo.count;
  58. if (c > buffInfo.BuffConfig.overlayCount)
  59. {
  60. c = buffInfo.BuffConfig.overlayCount - buffCount;
  61. }
  62. else
  63. {
  64. c = buffInfo.count;
  65. }
  66. if (c <= 0)
  67. {
  68. return;
  69. }
  70. buffInfo.count = c;
  71. _count += c;
  72. BuffStackInfo buffStackInfo = CObjectPool.Instance.Fetch<BuffStackInfo>();
  73. buffStackInfo.BuffBasic = this;
  74. buffStackInfo.BuffInfo = buffInfo;
  75. buffStackInfo.count = c;
  76. _buffStackInfos.Add(buffStackInfo);
  77. }
  78. UpdateEffect();
  79. }
  80. protected virtual void ProInit()
  81. {
  82. }
  83. public override void ActiveObj()
  84. {
  85. }
  86. public void UpdateEffect()
  87. {
  88. ProUpdateEffect();
  89. }
  90. protected virtual void ProUpdateEffect()
  91. {
  92. }
  93. public void ReduceCount(int count)
  94. {
  95. if (buffInf.BuffConfig.timeType == 1)
  96. {
  97. _count -= count;
  98. if (_count <= 0)
  99. {
  100. combatHeroEntity.BuffControl.RemoveBuff(this);
  101. return;
  102. }
  103. }
  104. else
  105. {
  106. while (count > 0)
  107. {
  108. if (_buffStackInfos.Count <= 0)
  109. {
  110. combatHeroEntity.BuffControl.RemoveBuff(this);
  111. return;
  112. }
  113. BuffStackInfo buffStackInfo = _buffStackInfos[0];
  114. if (buffStackInfo.count >= count)
  115. {
  116. buffStackInfo.count -= count;
  117. _count -= count;
  118. count = 0;
  119. if (buffStackInfo.count == 0)
  120. {
  121. RemoveBuffStackInfo(buffStackInfo);
  122. }
  123. }
  124. else
  125. {
  126. int c = buffStackInfo.count;
  127. count -= c;
  128. _count -= c;
  129. buffStackInfo.count = 0;
  130. RemoveBuffStackInfo(buffStackInfo);
  131. }
  132. }
  133. }
  134. UpdateEffect();
  135. }
  136. public TimeLineEventLogicGroupBasic ActivationTimeLineData(string groupName,
  137. BetterList<ILifetCycleHitPoint> currTarget = null,
  138. Vector3[] customizePos = null, System.Action finishCallBack = null, float startTime = default,
  139. object extraData = null, int indexCount = 0)
  140. {
  141. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  142. source.combatHeroTimeLineControl
  143. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  144. try
  145. {
  146. if (timeLineEventLogicGroup != null)
  147. {
  148. timeLineEventLogicGroup.extraData = extraData;
  149. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, currTarget, _triggerData,
  150. customizePos, indexCount);
  151. timeLineEventLogicGroup.TimeLineUpdateEnd = finishCallBack;
  152. timeLineEventLogicGroup.timeLineTime = startTime;
  153. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  154. // currUseAllTimeLineLogic.Add(timeLineEventLogicGroup);
  155. }
  156. }
  157. catch (Exception e)
  158. {
  159. LogTool.Error(e);
  160. }
  161. return timeLineEventLogicGroup;
  162. }
  163. public override void DormancyObj()
  164. {
  165. buffFinish?.Invoke();
  166. buffFinish = null;
  167. _currTime = 0;
  168. ProDormancyObj();
  169. CObjectPool.Instance.Recycle(buffInf);
  170. buffInf = null;
  171. combatHeroEntity = null;
  172. }
  173. protected virtual void ProDormancyObj()
  174. {
  175. }
  176. public void Update(float t)
  177. {
  178. if (buffInf.BuffConfig.timeType == 1)
  179. {
  180. _currTime += t;
  181. if (buffInf.buffTime > 0 && _currTime > buffInf.buffTime)
  182. {
  183. combatHeroEntity.BuffControl.RemoveBuff(this);
  184. return;
  185. }
  186. }
  187. else
  188. {
  189. for (int i = 0; i < _buffStackInfos.Count; i++)
  190. {
  191. BuffStackInfo buffStackInfo = _buffStackInfos[i];
  192. buffStackInfo.Update(t);
  193. }
  194. }
  195. if (_jianGe > 0)
  196. {
  197. _time += t;
  198. if (_time >= _jianGe)
  199. {
  200. _time -= _jianGe;
  201. UpdateJumping();
  202. }
  203. }
  204. ProUpdate(t);
  205. }
  206. public void RemoveBuffStackInfo(BuffStackInfo buffStackInfo)
  207. {
  208. _buffStackInfos.Remove(buffStackInfo);
  209. _count -= buffStackInfo.count;
  210. CObjectPool.Instance.Recycle(buffStackInfo);
  211. if (_buffStackInfos.Count <= 0)
  212. {
  213. combatHeroEntity.BuffControl.RemoveBuff(this);
  214. return;
  215. }
  216. UpdateEffect();
  217. }
  218. protected virtual void UpdateJumping()
  219. {
  220. }
  221. protected virtual void ProUpdate(float t)
  222. {
  223. }
  224. }
  225. }