HeroDetailPanel.cs 16 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. btnSkill.onClick.AddListener(OnClickSkill);
  37. }
  38. public SkillUIComponent skillUIComponent;
  39. private async void OnClickSkill()
  40. {
  41. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  42. root:transform);
  43. skillUIComponent.InitUI(heroInfo);
  44. }
  45. private async void OnClickPromote()
  46. {
  47. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  48. {
  49. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  50. return;
  51. }
  52. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  53. delegate(HeroPowerUpPre pre)
  54. {
  55. upPre = pre;
  56. EnterPowerUpPre(2);
  57. pre.OpenPromotePre(heroInfo);
  58. }, root: rtBottom);
  59. // heroInfo.modelConfig.itemID
  60. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  61. {
  62. heroInfo.Promote();
  63. PlayerManager.Instance.SaveHeroData(heroInfo);
  64. UpdateAttributeUI();
  65. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  66. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  67. SendEvent(HeroUpType.Promote);
  68. }
  69. }
  70. /// <summary>
  71. /// 是否打开了升级/升星的预览界面
  72. /// </summary>
  73. public bool isOpenPre;
  74. private byte curPreTyp;
  75. private async void OnClickUpgrade()
  76. {
  77. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  78. if (resultType == HeroUpResultType.Success)
  79. {
  80. UpdateAttributeUI();
  81. }
  82. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  83. {
  84. //TODO 要播放特效.
  85. ExitPowerUpPre(1);
  86. UpdateAttributeUI();
  87. }
  88. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  89. {
  90. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  91. delegate(HeroPowerUpPre pre)
  92. {
  93. EnterPowerUpPre(1);
  94. pre.OpenUpgradePre(heroInfo);
  95. }, root: rtBottom);
  96. }
  97. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  98. // {
  99. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  100. // return;
  101. // }
  102. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  103. // {
  104. // heroInfo.Upgrade();
  105. // UpdateAttributeUI();
  106. // SendEvent(HeroUpType.Level);
  107. // }
  108. }
  109. /// <summary>
  110. /// 进入 升级/升星预览界面
  111. /// </summary>
  112. /// <param name="preTyp">1升级;2 升星</param>
  113. private void EnterPowerUpPre(byte preTyp)
  114. {
  115. isOpenPre = true;
  116. curPreTyp = preTyp;
  117. btns1.SetActive(false);
  118. if (preTyp == 1)
  119. {
  120. btnPromote.gameObject.SetActive(false);
  121. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  122. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  123. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  124. }
  125. else
  126. {
  127. LayoutRebuilder.ForceRebuildLayoutImmediate(upPre.Stars1Layout.GetComponent<RectTransform>());
  128. LayoutRebuilder.ForceRebuildLayoutImmediate(upPre.Stars2Layout.GetComponent<RectTransform>());
  129. StarsLayout.gameObject.SetActive(false);
  130. for (int i = 0; i < heroInfo.star; i++)
  131. {
  132. GameObject targetGo = upPre.Stars1[i] as GameObject;
  133. GameObject startGo = stars[i] as GameObject;
  134. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  135. RectTransform startRT = startGo.GetComponent<RectTransform>();
  136. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  137. sm.Start(i * 0.05f);
  138. }
  139. btnUpgrade.gameObject.SetActive(false);
  140. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  141. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  142. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  143. if (costHeroCount > curHeroCount)
  144. {
  145. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  146. }
  147. else
  148. {
  149. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  150. }
  151. }
  152. }
  153. /// <summary>
  154. /// 离开 升级/升星预览界面
  155. /// </summary>
  156. /// <param name="preTyp">1升级;2 升星</param>
  157. private void ExitPowerUpPre(byte preTyp)
  158. {
  159. isOpenPre = false;
  160. btns1.SetActive(true);
  161. // upPre.Stars1Layout.enabled = true;
  162. // upPre.Stars2Layout.enabled = true;
  163. if (preTyp == 1)
  164. {
  165. btnPromote.gameObject.SetActive(true);
  166. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  167. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  168. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  169. }
  170. else
  171. {
  172. btnUpgrade.gameObject.SetActive(true);
  173. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  174. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  175. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  176. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  177. }
  178. objHeroPowerUpPre.SetActive(false);
  179. }
  180. /// <summary>
  181. /// 发送英雄提升的事件
  182. /// </summary>
  183. /// <param name="upType">提升类型:升级、升星等.</param>
  184. private void SendEvent(HeroUpType upType)
  185. {
  186. HeroPowerUpEventData data = new HeroPowerUpEventData();
  187. data.heroModelID = heroInfo.modelID;
  188. data.upType = upType;
  189. PlayerManager.Instance.lastHeroInfo = heroInfo;
  190. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  191. if (upType == HeroUpType.Level)
  192. {
  193. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  194. }
  195. else if (upType == HeroUpType.Promote)
  196. {
  197. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  198. }
  199. }
  200. private void OnClickClose()
  201. {
  202. if (isOpenPre)
  203. {
  204. ExitPowerUpPre(curPreTyp);
  205. }
  206. else
  207. {
  208. UIManager.Instance.HideUIUIPanel(this);
  209. GObjectPool.Instance.Recycle(modelObj);
  210. }
  211. }
  212. private GameObjectPool modelObj;
  213. HeroPowerUpPre upPre;
  214. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  215. {
  216. this.heroInfo = heroInfo;
  217. btns1.SetActive(true);
  218. objHeroPowerUpPre.SetActive(false);
  219. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  220. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  221. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  222. // GameObjectPool poolInterface =
  223. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  224. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  225. delegate(GameObjectPool pool)
  226. {
  227. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  228. pool.own.transform.parent = ModelPos;
  229. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  230. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  231. pool.own.transform.localScale = Vector3.one;
  232. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  233. int max = animancerComponent.Transitions.Library.Count;
  234. for (int i = 0; i < max; i++)
  235. {
  236. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  237. out TransitionModifierGroup transition))
  238. {
  239. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  240. if (clipTransition2 != null && clipTransition2.name == "idle")
  241. {
  242. animancerComponent.Play(clipTransition2);
  243. break;
  244. }
  245. }
  246. }
  247. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  248. });
  249. switch (heroInfo.modelConfig.rarity)
  250. {
  251. case 1:
  252. heroRarity.text = LanguageManager.Instance.Text(32);
  253. break;
  254. case 2:
  255. heroRarity.text = LanguageManager.Instance.Text(31);
  256. break;
  257. case 3:
  258. heroRarity.text = LanguageManager.Instance.Text(30);
  259. break;
  260. default:
  261. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  262. break;
  263. }
  264. UpdateAttributeUI(true);
  265. }
  266. private long curHeroCount;
  267. private long costHeroCount;
  268. public async void UpdateAttributeUI(bool isInit = false)
  269. {
  270. StarsLayout.gameObject.SetActive(true);
  271. if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  272. {
  273. long old = long.Parse(txtHP.text);
  274. txtHP.text = heroInfo.hp.Value.ToStringEx();
  275. if(!isInit)
  276. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  277. {
  278. heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  279. },
  280. poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  281. }
  282. if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  283. {
  284. long old = long.Parse(txtATK.text);
  285. txtATK.text = heroInfo.attack.Value.ToStringEx();
  286. if(!isInit)
  287. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  288. {
  289. heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  290. },
  291. poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  292. }
  293. if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  294. {
  295. long old = long.Parse(txtDEF.text);
  296. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  297. if(!isInit)
  298. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  299. {
  300. heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  301. },
  302. poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  303. }
  304. if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  305. {
  306. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  307. if(!isInit)
  308. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  309. poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  310. }
  311. txtLv.text = heroInfo.level.Value.ToStringEx();
  312. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  313. string redColorStar = "";
  314. string redColorEnd = "";
  315. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  316. long costExp = heroInfo.powerUpConfig.levelUpExp;
  317. if (costExp > curExp)
  318. {
  319. redColorStar = "<color=#FF4C4C>";
  320. redColorEnd = "</color>";
  321. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  322. }
  323. else
  324. {
  325. redColorStar = "";
  326. redColorEnd = "";
  327. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  328. }
  329. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  330. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  331. costHeroCount = heroInfo.promoteConfig.costCount;
  332. if (costHeroCount > curHeroCount)
  333. {
  334. redColorStar = "<color=#FF4C4C>";
  335. redColorEnd = "</color>";
  336. }
  337. else
  338. {
  339. redColorStar = "";
  340. redColorEnd = "";
  341. }
  342. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  343. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  344. // LogTool.Log(go1.activeSelf);
  345. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  346. {
  347. go1.SetActive(false);
  348. txtUpLimit.gameObject.SetActive(true);
  349. txtUpLimit.text = LanguageManager.Instance.Text(63);
  350. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  351. }
  352. else
  353. {
  354. go1.SetActive(true);
  355. txtUpLimit.gameObject.SetActive(false);
  356. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  357. }
  358. }
  359. }
  360. }