| 123456789101112131415161718192021222324252627282930 | #if !COMBAT_SERVERusing UnityEngine.Playables;using UnityEngine.Timeline; #endifusing Fort23.Core;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;public class TimeLineFallSeraliztion : TimeLineAssetSerialization{            public TimeLineFallSeraliztion()    {    }#if !COMBAT_SERVER    public TimeLineFallSeraliztion(PlayableDirector playableDirector, GroupTrack groupTrack,        TimelineClip timelineClip) : base(groupTrack, timelineClip)    {                }#endif    public override TimeLineEventLogicBasic CreateLogic()    {        return CObjectPool.Instance.Fetch<TimeLineFallLogic>();    }}
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