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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Maps.xlsx. SheetName: SmallPlacesConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "SmallPlacesConfig.json")]
 
- 	public partial class SmallPlacesConfigHolder : ConfigHolder<SmallPlacesConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct SmallPlacesConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///地点名称(语言表ID)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int placeName;
 
- #else
 
- 		public int placeName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///属于哪个大地点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int PlacesId;
 
- #else
 
- 		public int PlacesId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///完成多少事件解锁下一个地点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int CompletionEventCount;
 
- #else
 
- 		public int CompletionEventCount{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///完成某个事件接下下一个地点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int UnlockEnvetid;
 
- #else
 
- 		public int UnlockEnvetid{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string scencName;
 
- #else
 
- 		public string scencName{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |