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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\skill.xlsx. SheetName: SkillPowerupConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "SkillPowerupConfig.json")]
 
- 	public partial class SkillPowerupConfigHolder : ConfigHolder<SkillPowerupConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct SkillPowerupConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法对拼标准强度
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float MainPower;
 
- #else
 
- 		public float MainPower{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///标准强度百分比
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float SkillPower1;
 
- #else
 
- 		public float SkillPower1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法升级所需道具
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] LevelupItem;
 
- #else
 
- 		public int[] LevelupItem{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击升级所需道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] LevelupItemNum;
 
- #else
 
- 		public int[] LevelupItemNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///升级所需境界
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int PlayerLevelLimit;
 
- #else
 
- 		public int PlayerLevelLimit{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |