| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | 
							- // Auto Generated Code By excel2json
 
- // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "FabaoPowerupConfig.json")]
 
- 	public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct FabaoPowerupConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID序列
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝的基础强度成长
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Power;
 
- #else
 
- 		public int Power{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝的生命标准成长1
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float HP;
 
- #else
 
- 		public float HP{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝的防御标准成长2
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float DEF;
 
- #else
 
- 		public float DEF{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝的攻击标准成长3
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float ATK;
 
- #else
 
- 		public float ATK{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///升级所需修为等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int NeedLv;
 
- #else
 
- 		public int NeedLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///强化所需道具ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PowerupItemIDs;
 
- #else
 
- 		public int[] PowerupItemIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///强化所需道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PowerupItemCosts;
 
- #else
 
- 		public int[] PowerupItemCosts{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///突破所需对应碎片数量 索引0=quality1
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] PromotePieceNum;
 
- #else
 
- 		public int[] PromotePieceNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对应的技能等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int SkillLevel;
 
- #else
 
- 		public int SkillLevel{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |