TaskManager.cs 9.2 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System.Linq;
  4. using System;
  5. using System.Threading.Tasks;
  6. using Common.Utility.CombatEvent;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.Mono;
  10. using Fort23.UTool;
  11. using GameLogic.Bag;
  12. using GameLogic.Combat;
  13. using GameLogic.Combat.CombatTool;
  14. using GameLogic.Player;
  15. using Utility;
  16. public class TaskManager : Singleton<TaskManager>
  17. {
  18. private List<TaskConfig> allTasks;
  19. private Dictionary<int, AccountFileInfo.TaskData> allTsk;
  20. public TaskManager()
  21. {
  22. allTasks = ConfigComponent.Instance.GetAll<TaskConfig>().ToList();
  23. allTsk = new Dictionary<int, AccountFileInfo.TaskData>();
  24. foreach (var playerDataTask in AccountFileInfo.Instance.playerData.tasks)
  25. {
  26. allTsk.Add(playerDataTask.taskID, playerDataTask);
  27. }
  28. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  29. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  30. }
  31. private void JingJieUpgrade(IEventData e)
  32. {
  33. CeekTaskComplete(4, 0);
  34. }
  35. private void ItemUpdate(IEventData e)
  36. {
  37. ItemUpdateData data = e as ItemUpdateData;
  38. CeekTaskComplete(1, data.ItemInfo.itemID);
  39. CeekTaskComplete(5, data.ItemInfo.itemID);
  40. }
  41. // 接取任务
  42. public void AcceptTask(int taskID)
  43. {
  44. if (!allTsk.ContainsKey(taskID))
  45. {
  46. AccountFileInfo.TaskData taskData = new AccountFileInfo.TaskData();
  47. taskData.taskID = taskID;
  48. allTsk.Add(taskID, taskData);
  49. AccountFileInfo.Instance.playerData.tasks.Clear();
  50. AccountFileInfo.Instance.playerData.tasks.AddRange(allTsk.Values);
  51. AccountFileInfo.Instance.SavePlayerData();
  52. EventManager.Instance.Dispatch(CustomEventType.TaskUpdate, null);
  53. CeekTaskComplete(4, 0);
  54. }
  55. }
  56. public void TriggerTask(int taskId)
  57. {
  58. if (allTsk.ContainsKey(taskId))
  59. {
  60. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskId);
  61. EventSystemManager.Instance.isOpenUi = true;
  62. if (taskConfig.finishConditionType == 3)
  63. {
  64. if (!IsTaskTrigger(taskId))
  65. {
  66. return;
  67. }
  68. //触发对话
  69. DialoguePanel.OpenDialoguePanel(taskConfig.finishVlaue, null, ShowDialogueEventData.MessageShowType.Verbatim, (int? s) =>
  70. {
  71. CeekTaskComplete(3, taskConfig.ID);
  72. EventSystemManager.Instance.isOpenUi = false;
  73. });
  74. }
  75. else if (taskConfig.finishConditionType == 2)
  76. {
  77. if (!IsTaskTrigger(taskId))
  78. {
  79. return;
  80. }
  81. CombatDrive.Instance.LoadLevelBattleCombat(taskConfig.finishVlaue[0], (iswin) =>
  82. {
  83. if (iswin)
  84. {
  85. CeekTaskComplete(2, taskConfig.finishVlaue[0]);
  86. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  87. EventSystemManager.Instance.isOpenUi = false;
  88. }
  89. });
  90. //进入战斗
  91. }
  92. //不能直接做任务 通过其他系统检测完成任务条件
  93. //这里直接弹出提示
  94. else
  95. {
  96. EventSystemManager.Instance.isOpenUi = false;
  97. // TaskInfoPanel.OpenPanel(taskId, "任务信息");
  98. }
  99. }
  100. }
  101. public void CeekTaskComplete(int type, int value)
  102. {
  103. List<AccountFileInfo.TaskData> tasks = allTsk.Values.ToList();
  104. foreach (var taskData in tasks)
  105. {
  106. //任务完成了跳过检测
  107. if (IsTaskComplete(taskData.taskID))
  108. continue;
  109. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskData.taskID);
  110. switch (type)
  111. {
  112. //获得道具
  113. case 1:
  114. if (taskConfig.finishConditionType == 1 && taskConfig.finishVlaue[0] == value)
  115. {
  116. taskData.fishCount++;
  117. if (IsTaskComplete(taskData.taskID))
  118. {
  119. CompleteTask(taskData.taskID);
  120. }
  121. }
  122. break;
  123. //战斗胜利
  124. case 2:
  125. if (taskConfig.finishConditionType == 2 && taskConfig.finishVlaue[0] == value)
  126. {
  127. taskData.fishCount++;
  128. if (IsTaskComplete(taskData.taskID))
  129. {
  130. CompleteTask(taskData.taskID);
  131. }
  132. }
  133. break;
  134. //对话
  135. case 3:
  136. if (taskConfig.finishConditionType == 3 && taskConfig.ID == value)
  137. {
  138. taskData.fishCount++;
  139. if (IsTaskComplete(taskData.taskID))
  140. {
  141. CompleteTask(taskData.taskID);
  142. }
  143. }
  144. break;
  145. //境界检测
  146. case 4:
  147. if (taskConfig.finishConditionType == 4 && PlayerManager.Instance.myHero.powerUpConfig.ID >= taskConfig.finishVlaue[0])
  148. {
  149. taskData.fishCount++;
  150. if (IsTaskComplete(taskData.taskID))
  151. {
  152. CompleteTask(taskData.taskID);
  153. }
  154. }
  155. break;
  156. //检测背包道具
  157. case 5:
  158. if (taskConfig.finishConditionType == 5)
  159. {
  160. taskData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(taskConfig.finishVlaue[0]);
  161. if (IsTaskComplete(taskData.taskID))
  162. {
  163. CompleteTask(taskData.taskID);
  164. }
  165. }
  166. break;
  167. }
  168. }
  169. AccountFileInfo.Instance.SavePlayerData();
  170. }
  171. // 完成任务
  172. private async void CompleteTask(int taskID)
  173. {
  174. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskID);
  175. List<ItemInfo> awardList = GrantReward(taskID);
  176. //可能需要处理弹出任务完成ui
  177. if (awardList != null)
  178. {
  179. // TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(taskID, "任务完成");
  180. // await taskInfoPanel.UIClosed();
  181. }
  182. // 触发下一个任务(主线)
  183. if (taskConfig.nextTaskID != 0)
  184. {
  185. AcceptTask(taskConfig.nextTaskID);
  186. }
  187. }
  188. // 发放奖励
  189. private List<ItemInfo> GrantReward(int taskID)
  190. {
  191. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskID);
  192. if (taskConfig.awardItemId != null && taskConfig.awardItemId.Length > 0)
  193. {
  194. List<ItemInfo> itemInfos = new List<ItemInfo>();
  195. for (var i = 0; i < taskConfig.awardItemId.Length; i++)
  196. {
  197. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(taskConfig.awardItemId[i]);
  198. if (dropConfig.dropType == 3)
  199. {
  200. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], taskConfig.awardItemCount[i]);
  201. itemInfos.Add(itemInfo);
  202. }
  203. else
  204. {
  205. List<ItemInfo> items = DropManager.Instance.DropItem(taskConfig.awardItemCount[i]);
  206. itemInfos.AddRange(items);
  207. }
  208. }
  209. return itemInfos;
  210. }
  211. return null;
  212. }
  213. private bool IsTaskTrigger(int taskId)
  214. {
  215. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskId);
  216. if (taskConfig.unlockType == 1)
  217. {
  218. return PlayerManager.Instance.myHero.powerUpConfig.ID >= taskConfig.unlockLevel;
  219. }
  220. return true;
  221. }
  222. //获取任务数据
  223. public AccountFileInfo.TaskData GetTaskData(int taskID)
  224. {
  225. if (allTsk.ContainsKey(taskID))
  226. {
  227. return allTsk[taskID];
  228. }
  229. return null;
  230. }
  231. //任务是否完成
  232. public bool IsTaskComplete(int taskID)
  233. {
  234. if (allTsk.ContainsKey(taskID))
  235. {
  236. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(taskID);
  237. return allTsk[taskID].fishCount >= taskConfig.finishCount;
  238. }
  239. return false;
  240. }
  241. //获得主线任务
  242. public AccountFileInfo.TaskData GetMainTaskData()
  243. {
  244. foreach (var keyValuePair in allTsk)
  245. {
  246. TaskConfig taskConfig = ConfigComponent.Instance.Get<TaskConfig>(keyValuePair.Key);
  247. if (taskConfig.taskType == 10 && !IsTaskComplete(keyValuePair.Key))
  248. {
  249. return keyValuePair.Value;
  250. }
  251. }
  252. return null;
  253. }
  254. }