GameApplction.cs 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266
  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameMono;
  17. using GameUI;
  18. using NetCore.Protocol.MemoryPack;
  19. #if UNITY_EDITOR
  20. using UnityEditor;
  21. #endif
  22. using UnityEngine;
  23. using UnityEngine.UI;
  24. using Utility.CTween;
  25. using Utility.UITool;
  26. public class GameApplction : IGameStart
  27. {
  28. public static GameApplction gameApplction;
  29. public GameRuntimeConfig gameRuntimeConfig;
  30. public ShaderVariantCollection ShaderVariantCollection;
  31. public BundleLoadType BundleLoadType;
  32. public string h5Url;
  33. private Entity _root;
  34. private Entity _scene;
  35. // public bool isTest;
  36. public int levelBattleId = 1;
  37. private GameStartUIPanel gameStartUIPanel;
  38. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  39. System.Action LoadFinish)
  40. {
  41. gameApplction = this;
  42. Debug.Log("开始游戏逻辑");
  43. Crasheye.SetIsBetaVersion(true);
  44. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  45. // UnityEngine.Screen.SetResolution(Screen.width);
  46. GameUpdateAsset.Instance.Init(h5Url);
  47. this.gameStartUIPanel = gameStartUIPanel;
  48. gameStartUIPanel.ShowMassge("开始加载资源");
  49. gameStartUIPanel.SetSlider(0);
  50. this.h5Url = h5Url;
  51. BundleLoadType = (BundleLoadType)LoadType;
  52. GameObject gameObject = new GameObject("app");
  53. gameObject.AddComponent<GameApplctionMono>();
  54. await InitGameApplication();
  55. LoadFinish?.Invoke();
  56. Debug.Log("初始化完成");
  57. }
  58. private async CTask InitGameApplication()
  59. {
  60. _scene = new Scene();
  61. _root = new Entity();
  62. _root.Parent = _scene;
  63. _root.AddComponent<TimerComponent>();
  64. _root.AddComponent<CoroutineLockComponent>();
  65. gameStartUIPanel.ShowMassge("loadBundle");
  66. gameStartUIPanel.SetSlider(0.15f);
  67. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  68. AssetBundleLoadManager.Instance.h5Url = h5Url;
  69. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  70. #if !UNITY_EDITOR
  71. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  72. {
  73. if (basic.currBundle != null)
  74. {
  75. basic.currBundle.LoadAllAssets<Shader>();
  76. Shader.WarmupAllShadersWait();
  77. }
  78. }, null);
  79. #endif
  80. gameStartUIPanel.ShowMassge("loadConfig");
  81. gameStartUIPanel.SetSlider(0.25f);
  82. AssetHandle gameRuntimeAssetHandle =
  83. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  84. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  85. await ConfigComponent.Instance.Preload();
  86. await AnimationCurveManager.Instance.Init();
  87. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  88. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  89. await uguiPackLoad.InitPack();
  90. gameStartUIPanel.ShowMassge("loadLanguage");
  91. gameStartUIPanel.SetSlider(0.45f);
  92. await LanguageManager.Instance.InitManager();
  93. _root.AddComponent<StaticUpdater>();
  94. _root.AddComponent<UIManager, Transform>(null);
  95. gameStartUIPanel.ShowMassge("loadUI");
  96. gameStartUIPanel.SetSlider(0.55f);
  97. await AudioManager.Instance.InitMainAudio();
  98. await UIManager.Instance.InitUI();
  99. CustomTweenManager.Init();
  100. RedDotManager.Instance.Init();
  101. TapSDKManager.Instance.CustomInit();
  102. TakuSDKManager.Instance.CustomInit();
  103. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  104. await Login();
  105. }
  106. private async CTask Login()
  107. {
  108. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  109. // if (memoryResponse == null)
  110. // {
  111. // LogTool.Error("登陆失败");
  112. // return;
  113. // }
  114. await TapSDKManager.Instance.Login();
  115. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  116. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  117. UIManager.Instance.Canvas.gameObject.SetActive(true);
  118. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  119. {
  120. await MarskPanel.OpenPanel(255);
  121. }
  122. PlayerManager.Instance.Init();
  123. ShopManger.Instance.CustomInit();
  124. EventSystemManager.Instance.CustomInit();
  125. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  126. PlayerManager.Instance.AddSentimentData(1);
  127. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  128. {
  129. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  130. skillInfo.index = playerDataAllSkillData.useIndex;
  131. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  132. }
  133. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  134. {
  135. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  136. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  137. }
  138. // for (int i = 1; i < 4; i++)
  139. // {
  140. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  141. // }
  142. // PlayerManager.Instance.InitTestHero();
  143. await CombatDrive.Instance.Init();
  144. StartCombatInfo startCombatInfo = new StartCombatInfo();
  145. startCombatInfo.CombatType = CombatType.LevelBattle;
  146. #if UNITY_EDITOR
  147. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  148. if (testCombatHeroConfig != null)
  149. {
  150. startCombatInfo.CombatType = CombatType.TestCombat;
  151. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  152. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  153. }
  154. #endif
  155. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  156. CombatDrive.Instance.AddCombatController(new CombatController());
  157. gameStartUIPanel.ShowMassge("loadCombat");
  158. gameStartUIPanel.SetSlider(0.95f);
  159. var eventList = EventSystemManager.Instance.AddEvent(10001);
  160. if (eventList != null)
  161. {
  162. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  163. AccountFileInfo.Instance.SavePlayerData();
  164. }
  165. EventSystemManager.Instance.UpdateZuizhongEventData();
  166. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  167. // {
  168. // await MarskPanel.OpenPanel(255);
  169. // }
  170. await CombatDrive.Instance.StartCombat(startCombatInfo);
  171. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  172. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  173. .TaoismSkillId);
  174. if (startCombatInfo.CombatType != CombatType.TestCombat)
  175. {
  176. MainPanel mainPanel = await MainPanel.OpenPanel();
  177. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  178. {
  179. mainPanel.GObjectPoolInterface.SetActive(false);
  180. AppBarPanel.ClosePanel();
  181. }
  182. }
  183. gameStartUIPanel.ShowMassge("loadFinish");
  184. gameStartUIPanel.SetSlider(1f);
  185. XinShouCombat();
  186. }
  187. private void DialoguePanelOpenEvent(IEventData e)
  188. {
  189. MarskPanel.ClosePanel();
  190. }
  191. public async void XinShouCombat()
  192. {
  193. // MarskPanel.ClosePanel();
  194. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  195. {
  196. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  197. await EventSystemManager.Instance.TriggerEvent(eventList2,
  198. uiOpenOverCallBack: () => { });
  199. CTask cTask = CTask.Create();
  200. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  201. delegate(bool isWin)
  202. {
  203. LogTool.Log("战斗完成" + isWin);
  204. cTask.SetResult();
  205. });
  206. await cTask;
  207. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  208. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  209. mainPanel.GObjectPoolInterface.SetActive(true);
  210. await EventSystemManager.Instance.TriggerEvent(eventList1);
  211. AccountFileInfo.Instance.SavePlayerData();
  212. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  213. // AlterNamePanel.OpenPanel();
  214. // PlayerGuideManager.Instance.NextGuide();
  215. mainPanel.GetFocus();
  216. }
  217. else
  218. {
  219. MarskPanel.ClosePanel();
  220. }
  221. }
  222. }