TTTTT.cs 1.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using GameLogic.Combat.CombatTool.SceneTool;
  5. using UnityEngine;
  6. // [ExecuteInEditMode]
  7. public class TTTTT : MonoBehaviour
  8. {
  9. public Camera Camera;
  10. public SceneMonoConfig SceneMonoConfig;
  11. private RandomAllMap RandomAllMap;
  12. // public Transform target;
  13. // public Transform target2;
  14. // Start is called before the first frame update
  15. void Start()
  16. {
  17. RandomAllMap = new RandomAllMap();
  18. RandomAllMap.Init(Camera.transform, SceneMonoConfig);
  19. }
  20. // Update is called once per frame
  21. void Update()
  22. {
  23. RandomAllMap.Update();
  24. // if (target == null || target2 == null)
  25. // {
  26. // return;
  27. // }
  28. // Vector3 newDir = (target2.transform.position - target.transform.position).normalized;
  29. // // float targetAngle = Vector3.Angle(Vector3.forward, newDir);
  30. // // Vector3 enemyDirection = target.transform.position -target2.transform.position ;
  31. // // Vector3 enemyTargetDirection = Quaternion.Euler(0, targetAngle, 0) *newDir;
  32. // // Quaternion.Euler(0, targetAngle, 0) * enemyDirection;
  33. // Quaternion quaternionn = Quaternion.LookRotation(newDir);
  34. // Vector3 p= quaternionn.eulerAngles;
  35. // Vector3 p2= target.transform.eulerAngles;
  36. // // target.transform.rotation= quaternionn;
  37. // target.transform.eulerAngles = Vector3.Lerp(p2, p, 0.1f);
  38. // _lastDir = newDir;
  39. }
  40. private void OnCollisionEnter(Collision other)
  41. {
  42. Debug.Log("OnCollisionEnter");
  43. }
  44. private void OnTriggerEnter(Collider other)
  45. {
  46. Debug.Log("OnTriggerEnter");
  47. }
  48. }