MemoryResponse.cs 2.0 KB

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  1. using System.Collections.Generic;
  2. using MemoryPack;
  3. using Protocol.MemoryPack.MemoryMessage;
  4. using Protocol.Protocol.MemoryPack.MemoryMessage;
  5. namespace NetCore.Protocol.MemoryPack
  6. {
  7. [MemoryPackable]
  8. public partial class MemoryResponse
  9. {
  10. public GameSendType GameSendType;
  11. public RespomseType RespomseType;
  12. /// <summary>
  13. /// 登陆返回的信息
  14. /// </summary>
  15. public LoginResponse LoginResponse;
  16. }
  17. [MemoryPackable]
  18. public partial class LoginResponse
  19. {
  20. /// <summary>
  21. /// 玩家等级
  22. /// </summary>
  23. public int playerLevel;
  24. /// <summary>
  25. /// 关卡进度
  26. /// </summary>
  27. public int levelBattleId;
  28. /// <summary>
  29. /// 玩家英雄
  30. /// </summary>
  31. public List<HeroData> heroDatas;
  32. /// <summary>
  33. /// 玩家道具
  34. /// </summary>
  35. public List<ItemData> ItemDatas;
  36. /// <summary>
  37. /// 玩家的装备
  38. /// </summary>
  39. public List<EquipData> EquipDatas;
  40. }
  41. [MemoryPackable]
  42. public partial class HeroData
  43. {
  44. public int heroId;
  45. public int heroLevel;
  46. public int heroExp;
  47. public int heroStar;
  48. public List<int> equipID;
  49. }
  50. [MemoryPackable]
  51. public partial class ItemData
  52. {
  53. /// <summary>
  54. /// 道具ID
  55. /// </summary>
  56. public int itemId;
  57. /// <summary>
  58. /// 道具数量
  59. /// </summary>
  60. public long itemCount;
  61. /// <summary>
  62. /// 道具guid
  63. /// </summary>
  64. public string guid;
  65. }
  66. [MemoryPackable]
  67. public partial class EquipData
  68. {
  69. /// <summary>
  70. /// 道具ID
  71. /// </summary>
  72. public int itemId;
  73. public int zyEqId;
  74. // public int dropLv;
  75. public int quality;
  76. /// <summary>
  77. /// 是否穿了(职业装备)
  78. /// </summary>
  79. public bool isEquip;
  80. }
  81. }