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- using System.Collections.Generic;
- using MemoryPack;
- using Protocol.MemoryPack.MemoryMessage;
- using Protocol.Protocol.MemoryPack.MemoryMessage;
- namespace NetCore.Protocol.MemoryPack
- {
- [MemoryPackable]
- public partial class MemoryResponse
- {
- public GameSendType GameSendType;
- public RespomseType RespomseType;
- /// <summary>
- /// 登陆返回的信息
- /// </summary>
- public LoginResponse LoginResponse;
- }
- [MemoryPackable]
- public partial class LoginResponse
- {
- /// <summary>
- /// 玩家等级
- /// </summary>
- public int playerLevel;
- /// <summary>
- /// 关卡进度
- /// </summary>
- public int levelBattleId;
- /// <summary>
- /// 玩家英雄
- /// </summary>
- public List<HeroData> heroDatas;
- /// <summary>
- /// 玩家道具
- /// </summary>
- public List<ItemData> ItemDatas;
- /// <summary>
- /// 玩家的装备
- /// </summary>
- public List<EquipData> EquipDatas;
- }
- [MemoryPackable]
- public partial class HeroData
- {
- public int heroId;
- public int heroLevel;
- public int heroExp;
- public int heroStar;
- public List<int> equipID;
- }
- [MemoryPackable]
- public partial class ItemData
- {
- /// <summary>
- /// 道具ID
- /// </summary>
- public int itemId;
- /// <summary>
- /// 道具数量
- /// </summary>
- public long itemCount;
- /// <summary>
- /// 道具guid
- /// </summary>
- public string guid;
- }
- [MemoryPackable]
- public partial class EquipData
- {
- /// <summary>
- /// 道具ID
- /// </summary>
- public int itemId;
- public int zyEqId;
- // public int dropLv;
- public int quality;
- /// <summary>
- /// 是否穿了(职业装备)
- /// </summary>
- public bool isEquip;
- }
- }
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