- #if !COMBAT_SERVER
- using System.Collections.Generic;
- using UnityEngine;
- namespace CombatLibrary.CombatLibrary.CombatCore.GPool
- {
- [AddComponentMenu("特效脚本/延迟隐藏/循环特效延迟隐藏")]
- public class LoopDelayHide: MonoBehaviour
- {
- public float delayTime=1;
- public List<GameObject> excludeObject = new List<GameObject>();
- }
- }
- #endif
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