LoopDelayHide.cs 382 B

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  1. #if !COMBAT_SERVER
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace CombatLibrary.CombatLibrary.CombatCore.GPool
  5. {
  6. [AddComponentMenu("特效脚本/延迟隐藏/循环特效延迟隐藏")]
  7. public class LoopDelayHide: MonoBehaviour
  8. {
  9. public float delayTime=1;
  10. public List<GameObject> excludeObject = new List<GameObject>();
  11. }
  12. }
  13. #endif