fx_sq_fire_zt1.mat 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: fx_sq_fire_zt1
  11. m_Shader: {fileID: 4800000, guid: caadcbe202b44584cb8021b3e5e89999, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords: []
  16. m_LightmapFlags: 4
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_LockedProperties:
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _AlphaTex:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _MainTex:
  31. m_Texture: {fileID: 2800000, guid: 5fab94b9257694243901d376db82a33e, type: 3}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _Mask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _MaskTex:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _NormalMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _Ramp:
  47. m_Texture: {fileID: 2800000, guid: 5c0cad17dd1a12a40b06c60be5e3348e, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _Turb_Noise:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _dissolve:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _texcoord:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - unity_Lightmaps:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - unity_LightmapsInd:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - unity_ShadowMasks:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. m_Ints: []
  75. m_Floats:
  76. - _Alpha: 1
  77. - _AlphaCutoff: 0.5
  78. - _CTime: 1
  79. - _CustomDataDissolve: 0
  80. - _CustomDataMainUV: 0
  81. - _Diss_value: 0
  82. - _EnableExternalAlpha: 0
  83. - _Light: 3
  84. - _QueueControl: 0
  85. - _QueueOffset: 0
  86. - _RampONOff: 1
  87. - _RampOneMinus: 0
  88. - _RampPower: 1
  89. - _RampUVCtrl: 1
  90. - _RampUVTiling: 0
  91. - _RampUVoffset: 0
  92. - _Soft_value: 0
  93. - _Turb_Value: 0
  94. - _ca: 1
  95. - _rampUVsub: 0.5
  96. m_Colors:
  97. - _Color: {r: 2.8789082, g: 0.9342456, b: 0.5160304, a: 1}
  98. - _Diss_UV: {r: 0, g: 0, b: 0, a: 0}
  99. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  100. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  101. - _Main_UV: {r: 0, g: 0, b: 0, a: 0}
  102. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  103. - _Turb_UV: {r: 0, g: 0, b: 0, a: 0}
  104. m_BuildTextureStacks: []